Lodash just declared issue bankruptcy and closed every issue and open PR
twitter.com
twitter.com
On the other hand, it's not like the issues are gone, they're just tagged differently, and if everything is just tags and organization then why not go with the flow rather than exerting control in an attempt to achieve this pseudo-perfect empty issue list. There's gotta be benefit in keeping those notes around and visible, right? Sort of feels like deciding to throw something out of your house while deep in a cleaning spree even though your subconscious is (reasonably) nagging at you to hold onto it because you might need it in the future.
On the whole I think I'm for it, though, if anything just for the cathartic release and presumed re-invigoration towards new issues.
I think it would probably have been cleaner to release the rewrite first, then close all the old issues as deprecated. You could isolate the rewrite branch issues with a version tag. Closing then while the new version isn't done may lead to contributers opening new issues on the old version without realizing that it is no longer supported.
But he's not just ignoring the issues and leaving problems in the code base, the entire project is getting a refresh.
EDIT: wow, the testicle-in-an-eggcup has gone. Even jwz mellows down with age...
Some of them flaunt credentials that would fall apart immediately in real conversations but they are the ones that host the conversation so it can't really come up. Not all dev YouTubers are like that, of course, but I'm sure a few come to mind as people are reading this.
On top of the above I think people aren't considering that software is often a reflection of values[0] and that people disguising theirs as "best practices" does not make them more valid than others. It's perfectly fine to not prematurely pessimize your solutions and that often requires making choices that some people will see as wrong because they have different values, for example. This is not only fine as a personal value but many businesses reach a point fairly fast where an ever-growing part of their work is performance oriented, despite what a lot of people tend to think. Solutions that see no real use or have no plurals tend to reach this point much slower or never than solutions that do.
The above is also interesting to think about; a lot of people don't value reasonably fast software because they've largely never experienced it. It's not an uncommon reaction to marvel at simple solutions that have no real optimization put into them but simply aren't written completely wastefully from the beginning, because they're so much faster than what people are used to.
[0] Bryan Cantrill - Platform as a Reflection of Values: https://vimeo.com/230142234
Can someone comment on this from the linked tweet? I haven’t been a js dev in a long time. Is functional style dead?
No, the javascript ecosystem is just full of people who have taken some pattern that occurs frequently in functional programming, such as currying, to itself be functional programming, and thus write wrappers and overly complicated libraries to implement that feature and call it a functional wrapper or the functional version of the API, despite those features having very little to do with functional programming.
Idiomatic javascript and typescript are full of functional programming, far more so than other major programming languages. Avoiding functional constructs would, in fact, make your code unidiomatic. So the functional style is about as far from dead as it could possibly be.
Additionally, not only has the ecosystem been adopting a more functional style as time passes (especially due to features that have been added such as destructuring and spreading, which heavily encourage a more functional style), some of the core APIs in the standard library that used to make (pure) functional programming a bit more awkward by mutating their arguments now have pure equivalents [0][1] as well.
[0]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe... [1]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
Still love map. But reduce can feel very "code golf" real quick.
Fold/reduce is fundamental. It’s weird to me that its use would be discouraged or outlawed somewhere.
The language I use has various flavours of `for`. It also has various flavours of map and fold. It also has recursion.
They each do different things. Those differences are meaningful and useful. Why would you limit yourself to just using `for`?
"Easy to read" means "easy for others". Current efficiency is usually borrowed on future one.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
The main value of “map” is to denote a 1:1 data transformation. Plus this gets very fraught with many langages mapping lazily, and some not guaranteeing the order of operation.
const idNameMap = itemList.reduce(toIdNameMap)
It should be intuitive that itemList is a list of objects familiar to the context of the code, and the result will be like: [{"id1":"Billy"}, etc.…But how?!
I can't see how anyone could build an intuition for this opaque line and the example of its apparent result. It's confusing enough that `idNameMap` actually refers to a list (or array), and not a map (or object).
Although this is indeed implemented with reduce. But is it really too much code? List(1,2,3).reduce(_ + _)
In languages like JS that have both styles, the place you probably want to use for loops over reducers is for more complex operations where mutation can simplify the code. For example if you have 10,000 elements in an array that you want to aggregate into 1,000 properties on an object (with a non trivial relationship between array elements and object properties), it's probably going to look nicer in a for loop than it is in a reducer with a bunch of spread and ternary operators.
IMO .reduce calls should probably be one line. If not then it's time to either write a for loop or compose more smaller functions.
Avoiding them entirely is just FUD though. To compare summing an array in JS:
let sum = 0;
for (const n of numbers) {
sum += n;
}
const sum = numbers.reduce((acc, n) => acc + n, 0);
The latter is much nicer to read if you're used to both styles. What I particularly like about it is it clearly signals that 'sum' is a variable that we will be using further down. The for loop style leaves ambiguity as to whether 'sum' is going to be used later or if it's just some context for something that's happening inside the loop.Actually, to throw a hot take in the mix here, I think people should be more accepting of multiple statements across single lines in C-style languages.
let sum = 0; for (const n of numbers) sum += n;
That would be a perfectly fine way to signal to the reader that "this is a specific line of code to produce a sum value" (much the same as the reduce example), but people seem to have a dogmatic aversion to leaving braces off if/for statements or putting multiple statements on a single line.The first version is something most programmers could read and understand right away.
I also dont understand why the second version signals use of the variable any better than the classic version, esp if you declare the variable right ahead of it, but that is the classic "C" style.
How ever in a real system I would hope people use better names than sum. which would give it some comprehension of what the variable does / exists for.
What is the obsession with one liners? Perhaps if paper was quite expensive and it was printed out paper on a regular basis you could save a few sheets, I dont think one long line is easier to read than several short lines.
I suppose if everyone involved with the project prefers or is used to the second version it is fine.
Because you have no idea if the variable is used further down in the scope. Compare with something like parsing a csv file with support for quotes:
let rows = [];
let quoteMode = false;
for (char c of csvFile) {
...
}
rows is the end result, quoteMode is state only relevant to the process happening within the for loop. There's nothing past variable names to distinguish their intended use. Whereas: const rows = parseCsv(csvFile);
makes it totally clear.The reason something like reduce can make for nicer code is because it lets you do simple operations (probably not parsing a csv lol) inline in a way that makes the code just as clear as a function call would be, without adding a bunch of extra layers of abstraction (meaning more scrolling and flicking between tabs).
Really it's not about the reduce function at all, it's about the "const foo =". Once you see that, you can completely disregard the rest of the line if you've already read it and/or are confident you know what it's doing. It acts as a refresher in a way that a for loop doesn't. After you get past the inital shock of seeing a scary one liner (which get less and less scary as you see them more), it makes the next 20 times you read it much more pleasant.
The big deal about FP is that you can see more easily what the damn function will do when you call it. A weird and long-winded notation for multiple inputs contributes jack.
Here is an idea: write the damn thing under a new name and abandon /offer a path to migrate.
I suppose the rewritten version will be a drop-in replacement with an identical / 100% compatible interface. (Else it's not a rewrite.)
The same can't be said about the tickets and PRs for the old version though!
If it's good enough people will start using it and the old version will just fail into obsolescence.
As a developer, I’d rather use a filter to hide older non-critical issues, if I’m bothered about seeing the amount of issues.
If those issues are still a problem nobody will find them, they'll make new issues and lose all the previous history, unless the UI is designed to support automatically suggesting reopening an old issue instead.
A middle-ground might be to leave open the issues with recent activity, with the idea being that at least the ones that are affecting people the most are not swept under the rug.
There's a crucial question here that I find not enough people ask themselves: does that actually matter? And if yes, why? What, specifically, is the material problem caused by this situation?
It often feels like people are just chasing 'inbox zero', under the assumption that "0 open issues == good", without any actual material problem being solved in the process.
(Github probably isn't helping here, with their undeservedly prominent placement of the open issue count driving this sort of behaviour...)
Whether any given ticket is being looked at can change over time. Closing it is a way to drastically reduce the likelihood that it is being looked at. As a user, I see no good reason why that should be done, in particular when it is applied across the board without considering the individual issue.
As a user you obviously see no good reason for that. As maintainers having more bugs open than will ever be worked on (e.g. because no one will put up the legwork), serves no good purpose.
PS: individually considering each of 100s of issues takes time and mind share, that can better be invested elsewhere.
On GitHub, it is true that the Issues search shows only open issues by default, but I think users are quite aware that they may need to search for closed issues, especially since it's unlikely they are on the absolute latest version of a package, especially when debugging problems in production. Additionally, some projects close issues once the mainline has addressed them even if the fix isn't in a released version.
GitHub does not render closed issues as struck through, and it does not by default lock conversations on closed issues.
EDIT: I am not taking a side on whether or not it's a good idea to do this sort of "bankruptcy" mass close.
I think users are quite unaware, given how we have no evidence they're quite aware, and the normal thought process is "closed == resolved" (fixed, wontfix, etc)
A normal thought process would be to close individual bugs as you confirm they aren't present in the new version – the end user already bore the burden of writing a bug report, and you owe it to them to actually determine if the issue is resolved before closing, even if the resolution is "wontfix".
Closing bug reports without actually caring about whether they were resolved is giving the finger to your users. Why even have bug reports at that point? As far as users are concerned, you'll just close any new ones for some new reason anyways, based on your track record.
Now: new version, all bugs closed. Next: new name, all bugs closed. Then: new logo, all bugs closed. After all, you close whatever bugs you want, whenever you want, for whatever arbitrary reason you want. And why not? It's your repo. Why does it matter if the bugs are fixed or not when you close 'em? You got a new thing! Close all bugs!
Stop right there. It's an open source project. You owe the users absolutely nothing.
Saying things that conflict with that disclaimer does indeed chip away at the effect the disclaimer has on your responsibility.
Stop right there. When you ask people for feedback, be it 1-on-1s or bug reports, ignoring the feedback is ruder than never having asked in the first place.
If you decided to ask for feedback, and they're kind enough to take time out of their day and spend their efforts to help you out in the way you asked them to help you out, then yes, you DO owe it to the provider to not then tell them to bugger off with said feedback.
If you were going to do that, you should have disabled bug reports from users, instead of asking users to help you by providing feedback. Here is a helpful tutorial on doing that on GitHub: [0]
[0]: https://docs.github.com/en/repositories/managing-your-reposi...
And that is a general issue with the maintainers not understanding what they're doing, or not understanding how issue trackers work.
If you close an issue that is still present in the current release, then you're doing it wrong - with one exception. If it is in fact functioning as intended and the issue was just a misunderstanding, then explaining that and closing the issue makes sense. (But even then you might want to update the docs or helptext or something to prevent future misunderstanding, if it's confusing enough.)
Closing an issue just because you don't feel like looking at it today just means that someone else will open a new issue tomorrow to report the same thing. And any history, workarounds, steps to replicate, etc. in the old issue will be lost/disconnected. That's not doing anyone a favor.
> And that is a general issue with the maintainers not understanding what they're doing, or not understanding how issue trackers work.
> If you close an issue that is still present in the current release, then you're doing it wrong - with one exception. If it is in fact functioning as intended and the issue was just a misunderstanding, then explaining that and closing the issue makes sense. (But even then you might want to update the docs or helptext or something to prevent future misunderstanding, if it's confusing enough.)
The concept of an issue tracker was not bequeathed to us from on high. There is no single "right" way to do it, nor can you (context free) tell someone they're doing it "wrong".
Some people use issue trackers to inventorize bugs in current releases. Some people use them as a dev's todo list. If you do the latter, closing the issue once you've implemented the fix is perfectly reasonable.
> Closing an issue just because you don't feel like looking at it today just means that someone else will open a new issue tomorrow to report the same thing. And any history, workarounds, steps to replicate, etc. in the old issue will be lost/disconnected. That's not doing anyone a favor.
It feels like it's doing the developer a favour.
I've never actually seen a project only close issues when they make a release. Rather they make a new release when there are enough resolved issues or new feature PRs. Though of course they can do whatever they want. There are a lot of projects where it is known that the latest git main should be used and the latest actual binary release is from years ago.
Personally I am not going to assume that people are competent enough to check the open issues but too lazy to check the closed issues, or simply too dumb to understand a comment like "closed because I am not going to fix this".
If I won't be working on it, if no one is working on it, I won't leave the bug open.
Either someone shows up and decides to put up the legwork or it gets closed, even if it doesn't cross the threshold of wontfix (i.e. I won't accept a fix).
> This is, I think, the most common way for my bug reports to open source software projects to ever become closed. I report bugs; they go unread for a year, sometimes two; and then (surprise!) that module is rewritten from scratch—and the new maintainer can’t be bothered to check whether his new version has actually solved any of the known problems that existed in the previous version.
> report issue
> issue is automatically closed 6 months later due to lack of activity
...with absolutely no change to or comment on the issue.
If you care about it, you should put a test on it.
He’s specifically talking about projects that just reimplement all the bugs from scratch in a new, incompatible code base. Such teams certainly don’t port passing unit tests, let alone skipped ones!
For the full article, search for: jwz cadt
Especially considering that the reporter is likely better attuned to observing the bug if it’s a bit more fickle or complex than the maintainer who may or may not be able to reproduce it on their end to begin with?
This might shift a bit when there’s a bigger team involved or when it’s a companion project to a commercial service.
What I tend to see with many (F)OSS projects is that very few are willing to roll up their sleeves while simultaneously spending significant amount of time to make it known how essential the project is to them, making demands and giving copious suggestions.
The vast majority just create new issues to make their wishlist known and/or supply a very vague bug report.
A subset of them might bother to submit a decent bug report and that’s about the extent their willingness to contribute goes.
Personally I don’t have the character to maintain a project simply due to not having the will to handle most of the comments I often see in a diplomatic manner.
That said, I do always try to track down the cause of an issue and submit a PR to fix the issue I’m reporting in an effort to do my part.
> For the lodash rewrite I’m declaring tech debt bankruptcy. Starting from scratch with TypeScript and Rollup. No FP wrappers. That fad is over. RIP your co-workers if you introduced that headache into your codebase. Definitely not team or human friendly.
Don’t know if he’s sticking to this 100% but seems pretty close.
A curried function is like a partial application for each argument. If mul:=(a,b)=>a*b then currying would be being able to say double:=mul(2). Currying everything and requiring all function calls to have one parameter per call — six:=mul(2)(3) — might have some benefit in avoiding bugs.
Generally speaking though my hunch is that the lodash author grew tired of the project’s focus on meta programming: noodling around with JavaScript using programming paradigms that hinder rather than help its users. Dropping the noodling and focusing on features is a “back to basics” moment, if you will.
Basically flipping around the args in a function and returning a "curried" function call. So instead of
_.map(["1"], parseInt)
it's the other way around, _.map(parseInt, ["1"])
That way you can do something like const parseArrayFunc = _.map(parseInt)
const parsed = parseArrayFunc(["1"])
This pattern is called currying in functional programming.In software though, it just seems like code golf for people who can’t or won’t write a function as a way of sharing code between call sites:
def serialize(fn, data, path):
…
yamlize = partial(
serialize,
yaml.dump
)
jsonize = partial(
serialize,
json.dumps
)
Presumably some of these people wake up in a cold sweat about the shame of typing “partial(serialize, …)” twice and do this: def serialize(fn, data, path):
…
a = lambda f: partial(serialize, f)
yamlize = a(yaml.dump)
jsonize = a(json.dumps)
A good example of Don’t Repeat Yourself mutating into Never Repeat Yourself with ill effect, because the developer has self flagellated so much that the following code is deemed to have too much repetition in it: def write(data, path):
…
def write_yaml(data, path):
write(yaml.dump(data), path)
def write_json(data, path):
write(json.dumps(data), path)No, I just keep pointing back to the idea that there should be one obvious way to do "it," whatever it is you need. As people vote for their favorite whatever from another language, the number of options of how to do something increases, drastically. The reason for a "language of mostly idioms" (maybe not to "Shaka, when the walls fell" level) is that we must read and maintain our code.
I am a Perl refugee. It had the opposite philosophy: many ways to skin a cat. The result was a write-once, read-only-in-abject-terror language. You never knew if someone decided it was Code Golf Day and they wanted to try to cram in a dozen things into a single string of executable line noise.
I think Python is (slowly) abandoning some of the PEP 20 precepts one hardly-objectionable feature at a time.
If you won't say what you're talking about then please stop commenting here.
Any single feature recently added would find an advocate and a defender. Therefore, selecting one of the bunch is a mistake because it does not focus on the actual problem: the pack of features, plural, getting added in.
It is like someone dumping a ton of sand in your driveway. "Surely you cannot object to this grain of sand. Or that one. Or this one over here." The problem is in the aggregate.
They looked like write-only code to me and at high-risk of assaulting the GC (aka slower than lodash).
Is he not the original author?
This is phrased like someone else added the complexity he's decrying. If he's the one that introduced it then instead of talking about it as an introspective or something that they learned from, he's talking about it like he develops projects according to fads and that's it's time to move on to the next one now that this one has ended.
at the time, nothing was settled. we were in a pioneering mode of building; we didn't know what people would find useful or what the future would hold. there were a lot of different ideas floating around, and lodash was trying to stay the same while also offer a port to this barely-subtly-different paradigm, to see what value might be found there. saying that "introduced" it feels like a crude reduction to me; he allowed people the option they asked for.
i personally think fp - in particular - "pointsfree" fp - has huge down sides to being understandable. but fp in general also is a much more succinct and capable way of expressing things, and multiple times a week i run into situations where auto-currying or reverse args would make the code i write much cleaner & not damage code comprehension.
rather than call fp a fad, & insult the author for ever letting it in, i think there's room to say that it's sad that js had to stay on the lowest common denominator. the future was unable to be changed, the old ways stuck. we lost some really good opportunity & capabilities. that said, i still think the pointsfree style is hugely damaging & responsible for greatly reducing the chances we had to improve. instead, we're not "moving on", we're going back to square 1, to the only thing we've ever known or done. that makes me a little sad, to have the pioneers pack up & move back into the city.
what really scares me is the attitude that every failed pioneering expedition is a "fad" and that we shouldn't ever try things. lodash-fp was a harmless small token offering to possibility, and should be respected, whatever your view on fp.
Looking at the first few PRs in the list, you can see things like:
- Adding a word in a comment.
- Adding config files to self-promote dev services.
- Switching from using var to let.
- Changing well-established behaviours of core functions.
- Removing semicolons.
- ...
I'm sure most of those were opened with good intentions of improving the library, but at some point for the maintainer they just become spam (or worse, a growing burden that makes you feel guiltier and guiltier for not giving it attention).
Celebrities hire bodyguards and fly first class (or private) to avoid the constant stream of attention and keep sane. I wonder what measures could be taken by celebrity OSS projects.
One particular GH user submitted multiple PRs doing only that. Across multiple JS projects...
...feels like GH profile padding.
https://github.com/MithrilJS/mithril.js/pull/2880#pullreques...
That's a particularly obnoxious bot. Didnt even follow their workflow...
I suppose it depends on scale, and the team size.
And Github issues are 80% support forums, 20% bugs, 5% of the bugs come with reproduction test cases, if you're lucky.
I was starting to get excited about migrating my packages to Bun, but hesitating because I was afraid of compatibility or whether Bun is really here to stay or not - I have been slightly burnt by "Modern Yarn"; but honestly, seeing lodash make the leap makes me want to consider it more seriously now.
I worked on a very large monorepo that was using yarn and the headaches that occurred from migrating to workspaces and newer versions of Yarn were absolutely brutal. In many ways things were better and other package managers technically couldn’t offer the same features, but there’s a reason packages like Lerna/Nx/Turborepo were used to accomplish similar things despite it being possible with yarn. It was extremely cumbersome, didn’t work intuitively with TypeScript, felt like a house of cards at times, etc.
I understand it’s better now, but getting hit by that transition was a burn if I ever saw one.
Overall, I was blessed not to have to migrate any work TS/yarn repos but my own personal stack was hell for a while. Really glad things have mostly shaken out because yarn is definitely best in class now and is a joy to use. Too bad we're probably all going to end up on bun anyway.
So yes I did migrate to Yarn 2+, and it made CI/CD much easier and faster.
But oof, if I were a user who spent some non-trivial time filing an issue & helping troubleshoot, or working on a fix or new feature and submitting a pull request, I'd be feeling pretty discouraged right now.
No one wants to loose those so it is sad for both sides.
Same for 325 PRs: https://github.com/lodash/lodash/pulls?q=is%3Apr+is%3Aclosed...
I am anticipating a huge collapse in the OSS ecosystem as the people who drive them say "fuck it" and walk away for more important things.
The OSS ecosystem is insanely inefficient though. There's lodash, underscore, and plenty of others. They don't all need to exist. There's also lots of libraries that only do one thing, which are mostly a subset of something like this.
Most of this stuff will be used with minifiers and tree shaking, and unused features will be removed, we don't need lightweight libraries when the heavy ones are easily optimized and mostly made of separate parts, so the dev effort mostly scales linearly.
I think OSS has plenty of manpower, even if everyone decided to only spend a quarter of the time they currently spend, if it weren't for the fact programmers like elegance and simplicity more than anything, and constantly want to rewrite to make things just a little bit better.
However, as JavaScript has become better and better, I use Lodash less and less. Every time I catch myself using it, I make sure to go see if there's a built-in for what I'm trying to do. I also find myself commenting on PRs with links to "you don't need Lodash for this" quite often.
I still hope this isn't a sign they are stepping away from the project.
There's a very good chance those "other people" have thought about the problem they're trying to solve way more than you have.
Whether or not a team decides to own some portion of code is a complex topic. Sometimes it makes sense to leverage something external, and sometimes it makes sense to write it yourself.
In my business, we had a [ostensibly senior] guy insist we use an external technology because it would be too hard for us to own that piece ourselves, despite it being a core part of the product. Technical due diligence on the external technology showed that it didn’t actually work as advertised. Six figure price tag and apparently millions invested for a thing that doesn’t work (and “doesn’t work” in this case meant “corrupted financial data”).
Whether or not a team owns some technology is highly context dependent, and your comment comes across as reductive.
The link we are discussing states they have just deleted 400 bugs declaring "bankruptcy".
If you, like many people using lodash are using 10 util functions from it to iterate arrays or split strings, I'm sure you're better off just maintaining your own functions.
And I say this as a user of prototype.js, another utility library, 18 years old, in a very old project. That lib is dead and unmaintained, and it's going to cost me a long time to remove. So now I've inherited all their bugs and code, and it's mine, just like if you use the old lodash, the "bankruptcy" bugs are now yours.
Or rather, I feel that can work for individual coding, or possibly very small teams - but in the end I feel it usually works out to be unintentionally anti-team behavior.
It trades off "I need to learn and understand this black box of behavior for instead I have this code that I know and can easily reason about". While for the entire rest of your team it went from "there is this common pattern that most of all 20 (or however many) of us know - and instead makes it 19 of us now need to learn this non-standard behavior/implementation, but at least one person knows well."
Essentially everyone else has to learn more code, so that one person doesn't. Agreed it's usually not the most complex of code, but it's usually buggier and shifts to cost / burden to everyone else. The opposite of economies of scale and leveraging prior fixed costs of learning.
But again, I don't know your situation and will readily admit my opinion above doesn't in anyway make it factually a better approach. Just my opinion on it same as yours.
It's nice to be able to install individual functions like these, which I don't prefer to write myself.
In the olden days, I feel like the codebases I worked on needed to use .apply() multiple times a week, to figure out some creative way of invoking functions. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe... That's all gone now; I'd take even odds that 50% of my team knows .call and .apply.
Chrome 117 is shipping Object.groupBy() and that's gonna be a huge help in eliminating a lot of the last places we end up using lodash. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
It seems much better to tag them like Lodash has done rather than let open issues pile up like many other low- or no-resource projects do.
Lodash just decided to rebuild from 0 - literally, actually, since it's a rewrite, but especially in the bug tracker sense of the word.
https://github.com/lodash/lodash/issues/5719
Frankly I commend the author. If you’re maintaining one of the most used open source packages, I think it must be overwhelming to get so much feedback. Realistically a team of 4 people probably working full time could manage a package like that and it seems like it’s just one guys side project.
His essay seems to never get old.
The obligations that the industry places on open source project maintained by unpaid volunteers are unfair and unrealistic.
If someone actually cares about specific changes/PRs they should fork the library and implement or apply those appropriate patches/changes
A "no" is IMO infinitely more useful than an indefinite "maybe" (what most projects do, because they are afraid to say no to anyone) when it comes to these things.
> Lodash is a JavaScript library that helps programmers write more concise and maintainable JavaScript.
I love the sweet, sweet irony! (“Blind leading the blind”, and all that.)
Lodash is a dead project and has not done a release for 3 years.
All the PRs and issues were for a version of the codebase that has not existed for a long long time. There is no working version of the codebase anymore.
I will be surprised if lodash ever comes back in any meaningful way.
Tag: won't fix, close.
Restart cycle.
all we have are correlations though
Useful? Sure. But if you care about performance and simplicity, just spend a day or two writing your own versions of the things that you need. Or, if rolling home made is not to your liking, go with ramda.
Edit: downvote vall you want but at least have a look at lodash internals just in case. What an overcomplicated mess. It's old, really old.
Not a rhetorical question. I don’t use lodash but as a primarily non-JS dev I’ve referred to the source some times when I’m writing JS as a reference for the idiomatic way to do simple things.
I’ve found some weird things, like isEmpty is technically O(n), but this turns out to be a limitation of JavaScript rather than a lodash issue.
Lodash has and still is a good standard / reference for these simple operations imo.
[1]: https://github.com/lodash/lodash/blob/4.17.15/lodash.js#L114...
I don't use it for everything, and definitely try to use native and/or narrower scope methods when it makes sense, but it's saved me a lot of time and headache throughout the years.
I think that's the issue. The author seems to agree with you, and is rewriting it.
I don't use JS or Lodash, so I have no feedback on the particulars of this instance.
However, I am in the final phase of a "Declare bankruptcy, hit reset" rewrite of the app I'm developing, and I'm really, really glad that I did it.
I did encounter many of the same issues, as I proceeded on the rewrite, but I was prepared, and I feel I handled them far more elegantly than the original.
But that was a luxury that I had, as we are not doing the MVP thing. If you are dealing with a shipped app, it's quite a challenge, to do the bankruptcy thing.