Generative Image Dynamics
generative-dynamics.github.io
generative-dynamics.github.io
The trick to a 10/10 cinemagraph is the more subtle, the bigger the impact. You almost want the viewer to think it’s a still photo before their brain clicks in thinks “wait, something isn’t normal here, this isn’t a photo, it’s a video”
https://twitter.com/nicobrenner/status/1685754265393041408?s...
https://twitter.com/nicobrenner/status/1686074457159274496?s...
https://twitter.com/nicobrenner/status/1685875401351217152?s...
https://twitter.com/nicobrenner/status/1686060465783443457?s...
https://twitter.com/nicobrenner/status/1685170395086045185?s...
Just sharing some art here, and getting downvoted without even a comment about it. And even getting flagged
@dang care to check what’s going on here?
check out www.reddit.com/r/cinemagraphs/top
The slo-mo ones are super relaxing to watch!
I could definitely see this becoming a standard feature on desktop and phone wallpapers.
Could also see it being applied selectively to photos in things like historical documentaries -- especially if it can handle the gentle movement of water and clouds as well.
Even without further breakthroughs, the next 5 to 10 years will be incredible. I'm so excited.
There’s less impactful ways to implement it like generating art paintings in a museum dynamically but that is in the “a little gimmicky” territory.
But game physics can handle stuff like that, there's no need for GenAI.
Still, one of the things that stands out to me is how fake the small movements of leaves, grass, and flowers in the wind still feels. The actual physics of tree branches as you push past them isn't bad, but you can't use the physics engine for every leaf. The wind in trees and grass is still just a randomized oscillation of some kind that doesn't quite feel real.
So I was immediately struck that this technique would be an improvement, perhaps using animated billboards. But it would come with its own issues - can't be done in real time any more than physics, for example, so it would be hard to use it for real time weather systems. And anyway, in that case since you're using a transparent video, there's probably easier ways to make it.
Horizons Forbidden West: https://youtu.be/COY-pKl1BJY?si=uDrWYAqAlAiNVKZ8&t=16
Crysis 3: https://www.youtube.com/watch?v=4_WwYMFS8EM
Zelda BOTW: https://www.youtube.com/watch?v=1T7Z-u_JfmE
Or in UE5:
https://youtu.be/Dj60HHy-Kqk?si=-iLHHWEH3cOEo-2L&t=42