Paying back your launch debt
42floors.com
42floors.com
Today i went for a run, i think it'll make me more productive tomorrow. Get disciplined is the plan, but i'm not sure how easy it'll be...im going to write about this next week.
I'm working on a fun project with friends that we would love to see fly (We're applying for YC by Tuesday probably !). As a developers, I relate best to the technical kind of dept. It's interesting to read about other kinds of depts that you will have to pay back when you deal with a startup, pre-launch, and post-launch. Funnily, they all seem as important to keep track on.
Financial dept => game over. Personal dept => burn out => game over. Mental dept => burn out => game over. Technical dept => quality/productivity freefall => game over.
Let's map them the to the assets of a startup. Out of these four kinds of depts, 2 depend on the people and not the skills. Financial depends probably equally on skills and people. Technical dept being mostly skills related.
I think it illustrates well why having a great team synergy is so crucial to success.
What other depts can you think of?
What I mean is, if you rush too much and release something that "isn't quite there", then (in my opinion) your user adoption will be lower until you work out all your bugs. The only thing you would have gained here is that you got to tell your friends and family "we've launched" and gotten lots of pats on the back. Your friends and family don't care about the missing polish, but the users sure will. End in the end, they are all that matter..