Why Ugly Architecture Is Bad for Your Health
architecturaluprising.com
architecturaluprising.com
The linked study: https://royalsocietypublishing.org/doi/10.1098/rsos.170170
> Here, we explore whether ratings of over 200 000 images of Great Britain from the online game Scenic-Or-Not, combined with hundreds of image features extracted using the Places Convolutional Neural Network, might help us understand what beautiful outdoor spaces are composed of. [...] We also find that a neural network can be trained to automatically identify scenic places, and that this network highlights both natural and built locations. Our findings demonstrate how online data combined with neural networks can provide a deeper understanding of what environments we might find beautiful
Yeah it "established" nothing of that sort. This whole article is built on some extremely weak research.
If you look at the link: https://theconversation.com/looking-at-buildings-can-actuall...?
> There are two ways of measuring efficiency; the first is to build simple computer models of the way that nerve cells compute what we see.
> For our own research, Olivier and I designed a computer program that measures how well images adhere to the rule of nature. After running the program, we found that departure from the rule of nature predicts how uncomfortable people find it to look at any given image – whether it’s an image of a building or a work of art.
And then later:
> That is, our brains use more oxygen when we look at scenes which depart from the rule. Since headaches tend to be associated with excess oxygen usage, this may explain why some designs give us headaches.
This evidence also seems pretty weak
Flagged.
The whole post smells strongly of "I like a certain thing and will point to any flimsy published evidence in support of it".
I agree I’d take your tradeoff if presented but I think the real world tradeoff is even sillier and more obvious than the one you propose.
I would argue there is no strong correlation here. A city can be walkable and ugly, lively and unwalkable, beautiful and unwalkable, beautiful but not lively...
This is mostly meant to contrast to non-walkable spaces, where to walk to a store in an American suburb often means walking in a 3 ft wide path next to 55mph traffic and the crosswalks for said road are a half mile apart, if you’re lucky. The safe paths are circuitous if they exist and the pedestrian signals, if you can get a green one, may take minutes to cycle to and give you thirty seconds to cross 6+ lanes.
Tokyo is an extremely organic city.
Typical Tokyo streetscape is heavy on modern blocky buildings, like this: https://sanpoo.jp/upload/yutenji-sanpo/yutenji_106.jpg
A school, playground, clinic, culture centre(which doubled as a movie theater and a regular theater), supermarket(s), pharmacy a dentist an indoor pool (still active, even though it's tiny) and several other things I won't bother mentioning because the list is already quite long.
But to me the most important part of that experience was that there was space between the buildings - green space at that - and the buildings themselves had mostly a total of four(including ground) floors, with a few higher units here and there.
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It reminds me of what urbanist Jan Gehl calls 'birdshit architecture', which is stuff that looks good from a bird's eye view or a rendering but is totally impractical in practice. Prime examples include gigantic plazas or lawns without any sort of trees or seating, so you can't really stay in them because they're too windy and the sun is overbearing, they're totally empty (and probably unsafe) as a result, and they just extend your walking distances.
Bonus points if the paths are totally fenced in because they're not where people actually want to walk and they end up trampling the lawn full of desire paths.
I think cars, and almost everything related to them, are waaaay worse than ugly buildings for our physical and mental health but I am afraid I'll die alone on this hill. The vast majority would kill for a parking spot, let alone giving up their smelly, loud chunk of metal
A plan that makes life worse for the next 20 or 50 years until we get to the other side where it's better is a non-starter. A vague, hand-wavy plan of "eliminate stroads; reduce parking" and no more steps is a non-starter.
I'm not sure if it's practically possible to switch an existing city from a car-centric mode to a pedestrian-centric mode inside of 10 years, but if we could evaluate and debate a credible plan to do that, we might make more progress than is currently happening.
Seattle took relatively minor steps that have had a huge impact on building more housing:
- eliminate parking requirements. Developers are still allowed to build as much parking as they want, but they are no longer required to. The impact on existing residents can be blunted by making the street parking timed and zoned unless you have an exemption permit, which is granted to all existing residents and doesn’t expire, but decreased over time to new ones.
- mandate separating parking from rent. Renters only pay for parking if they use it. In practice, people will debate if having a car is worth it every time they change a lease.
- employers over 100 employees are required to have commute management plans, and are incentivized/required to achieve lower single-person car commutes. Notably, how they do it doesn’t really matter, but it can help mitigate a large portion of car dependency which is the suburbanization of jobs into areas only accessible by car.
The last one I actually think is the most important, and it’s also the easiest because it doesn’t impact residents and if anything mitigates the most common complaints about new jobs.
Care to expand on that? If it was on purpose, whose purpose, and why?
Worth taking a look on street view at least
People think of brutalism as some weird 'means to an end' from the communist countries, but brutalism was an explict choice in the UK that the soviets copied.
The Architectural Uprising is a global movement that includes people of all backgrounds, ages, genders, and political views. All united by a passion for beautiful architecture and an aesthetically pleasing living environment."
Given this, I'd treat this site, not just the article, with several metric tonnes of salt. It's like, just their opinion, man, to (mis)quote the dude...
"All united by a passion for beautiful architecture and an aesthetically pleasing living environment." is entirely subjective. Presenting opinions on what constitutes 'aesthetically pleasing' as fact is neither productive nor useful. Trying to link this with empirical research so cumbersomely is foolhardy, patronising to the reader and not compelling.
https://myanimelist.net/anime/4282/Kara_no_Kyoukai_Movie_5__...
1. When can we sue bad architects for the bad effects of their work on our health?
2. Can wearing VR goggles prevent these bad effects?
It's impossible to summarize his work (the above are his most famous books, in reverse chronological order) but the essence of his idea is that space itself is the "luminous ground of being" and our architecture can conduce or block the essential selfness...
I'm doing a terrible job of describing it... sorry.