[1] a world in which you have half-demons, dragons, vampires, magic spells, mindflaying dimension-traversing humanoids with tentacle mouths, people with magic artifacts embedded in them and primed to explode etc
[1] a world in which you have half-demons, dragons, vampires, magic spells, mindflaying dimension-traversing humanoids with tentacle mouths, people with magic artifacts embedded in them and primed to explode etc
He is a professor of pre-modern military history, and students come into his classes thinking that pre-modern European battles were at least a little bit like the things they see in 300, or LotR, or D&D games, when in fact they get more wrong than right.
Also, the fact that a setting is fantasy is not carte-blanche for being unrealistic. We could e.g. critique characters as acting against their motivation if they do so, we don't just say "There are dragons so who cares if someone just randomly decides to hit themselves in the head with a hammer"
But a teacher complained he had to explain you keep moving laterally if you run off a cliff instead of falling straight down.
The whole Schroedingers cat thing and about state collapsing to “reality” under observation as manifest when the coyote, suspended in mid air, looks down and THEN a suddenly falls.
I bet there’s a lecture buried in that phenomenon somewhere. IANAQM.
But it has often represented itself as more than that.
I guess as a tabletop RPG you can run some sort of hyperrealistic variant of D&D, but at its core it's got a few to many talking swords for that sort of thing.
Although what breaks immersion varies. Someone who's at most shot a few cans or a deer won't perhaps question a bad guy being sent flying backwards from a revolver shot, a war veteran might see this as jarring and unrealistic.
I mean the main trailer artwork has Laezel bearing a greatsword with a kind of semicircular notch in the blade with a hook on it like you could use it as a giant tin opener. Hopefully noone needs to be told that's unrealistic when she herself looks like some sort of psychopathic grinch knight.
The other issue is that this kind of fantasy is often the way by which people learn about history. This means that when fantasy engages in very ahistorical treatments of things with potential historical analogues, people will assume that the fantasy treatment is realistic. This definitely applies to armor--people will look at the armor types in a fantasy game and assume they're at least broadly reflective of how armor in Medieval Europe worked, since it's not overtly coded in fantasy unless it's explicitly dragonskin or something like that. So when DnD is treating leather in a completely different way from how it normally works... that's a constant canard that historians are continuously having to try to rebut (much like myths about full plate meaningfully restricting movement).
[1] Just to remind you, studded leather is a misinterpretation of images depicting something like brigandine armor. In brigandine, the apparent studs have value--they're the attachment points for metal plates. But the entire point of studded leather as an in-universe armor type is that it doesn't contain these metal plates, so the studs serve no purpose.
I'm pretty sure the author is aware of this perception.
It makes no sense, and it doesn't have to. It's all just for fun. D&D is a huge mishmash of all the ancient mythologies and folk tales, plus a bunch of modern ones invented just for the game.
Sometimes it can be fun to get into the medieval mindset and have the rules reinforce their erroneous beliefs (maybe bloodletting is treated as a useful treatment for diseases, for example). But in this case, if the armor types are based on a misunderstanding in the Victorian era, I don't really see the fun in pretending that these other types of armor both exist and would be useful.
I believe his points on historical accuracy are actually more about physics consistency although he does explain some of the confusion away with the mistaken Victorian historical assumptions.