Gaussian Splatting: The next big thing in 3D [video]
youtube.com
youtube.com
- "Gaussian splatting is pretty cool", 94 comments, https://news.ycombinator.com/item?id=37415478
- "Show HN: Real-Time 3D Gaussian Splatting in WebGL", 59 comments, https://news.ycombinator.com/item?id=37470611
For example, suppose this technique is used to render the static parts of a level in a video game (possibly even with some baked animation). What will happen when you put all the game characters, particles, bullets, and other moving things in?
Will we need a separate light layer for these? Or can the dynamic lighting be inferred?
I could be wrong about all of that though.