Personally I’m wondering if Chinese gamedev industry would “buy Godot” or do something to that effect. Japanese publishers won’t be able to do that nor would be willing to pay, so I’m guessing they’ll migrate existing to UE or wind down Unity titles, just my speculations though.
(Or, at least they say they are.)
I was formerly heavily involved in the leadership of the other major US non-profit charity that does this kind of fiscal sponsorship (and which maintained a friendly and collaborative relationship with the charity that Godot previously used). They’re not scamming you in the way of a lot of executives at VC-funded for-profit startups (and their acquirers) when they make entirely legally unenforceable statements about what will or won’t happen in the future which they don’t necessarily even believe themselves.
Additionally the copyright isn’t even owned by those organizations but rather retained in full by all of the many individual contributors to Godot, without a Contributor License Agreement.
So any for-profit corporate acquirer would not be able to get the Godot name, and if they didn’t want to have to comply with the Godot copyright license, they’d have to get the agreement of every individual contributor whose work they don’t want to rewrite.
In short, they are safe from acquisition in the same way that Debian is, unlike most corporate-sponsored or small-team personally-owned “open source” projects that we see here on Hacker News.