Godot on consoles isn't as seamless as Unity, unfortunately.
I do have the eye, but lack the skills in my hand. I can do shiny art, but am so slow compared to an skilled artist. So why should I do their jobs?
Blender has also an asset store btw, but not really comparible (yet). But the blender foundation would be a player I would trust to invest in them. I always stayed away from unity and it seems my gut feeling was right.
Every store requires work on the devs part, Unity’s doesn’t (or extremely little).
I also don’t want to give Unity any more money so buying assets from them and porting them isn’t my idea of a good time.
Granted, I was off the unity train for over a year for personal reasons, but it still helped get me into industry.
Blender has also an asset store btw, but not really comparible (yet)."
So .. just what I said?
If that’s your requirements, use my engine Reactor3D.
Reactor3D looks pretty cool!
It's not a drop-in replacement for Unity, but nothing is.