Its competitor Epic store which charged only 12% IIRC was demonized and got much more that it's share of criticism and every shortcoming was highlighted relentlessly. I guess Unity does not have much fan armor.
Its competitor Epic store which charged only 12% IIRC was demonized and got much more that it's share of criticism and every shortcoming was highlighted relentlessly. I guess Unity does not have much fan armor.
Their shady practices such as forcing exclusivity to Epic Store and suing Apple is what brought them shit all over them.
Developers are free to submit their game to Steam and release their game in any other platform. Epic handcuffs the devs to the Epic Store for a while.
> when did you ever see something critical of Steam on HN or Reddit?
Jesus are we forgetting EVERYBODY hated Steam when it got released? You know what Valve did? They fucking fixed their platform. They listened to consumer's feedback.
Now it's the best PC game store out there. That might change at some point, but today it's the best one.
Gamers got angry at Epic because they didn't want to have to install a new launcher for a game they wanted. That's really it. And to be clear, I feel the same way. I have a ton of free games on EGS that I've never installed because I don't want to install another launcher.
In several cases, they sought out games that were already coming out on Steam and even had preorders (or kickstarter backers) there, and then paid those developers to rip it out.
There is a seemingly minor but important distinction with what Epic does: they do not pay for exclusivity nor do most of their actions involve paying for a game to be made that otherwise would not have been. Either of those things are fine, even if begrudgingly.
What Epic actually does is pay to harm Steam specifically; the stipulation is always "don't put it on Steam", not "only put it on our platform". It is purposely targeted and antagonistic towards steam and steam users; "we have deprived you of a thing, now you have to come here if you want to get it" is how that comes across, when they should have aimed for "we are getting this new thing made for our platform, come over here to check it out!"
While they were doing this, their store was in a miserable state compared to its competitors, in terms of features and reliability (especially for the desktop app). So they were seen as prioritizing depriving another platform instead of prioritizing having a good platform and customer experience.
When all of the above is put together, it comes across as petty and malicious, rather than them trying to throw their fortnite dollars at bootstrapping their platform, and at making and having a quality platform for consumers.
If they had simply paid for a bunch of new exclusive games and IP to be made for their platform rather than seeking out existing, already advertised and in-development suitor games, it would have come across way differently. Or if so much more of the effort and money would have gone to making the store better and beyond feature parity with its main competitors (not that it necessarily reached even that), it would have been received quite differently.
It was and is strange to see Apple's stranglehold and forced 30% cut from developers being celebrated on HN.
Imagine an extra 18% of indie game developers revenue going to themselves instead of distribution, a good chunk of the 12% is payment processing.
not really. The core complaints from 2003 are still there. Valve instead just conditioned users to not care about physical disks, not care about needing a store open to play a game, and undercut the competition. No different than Amazon in that regard.
Only difference is that it they got good PR out of it (unlike most tech companies doing the same), because gamers are young and they praise cheap stuff above all else. Valve was also smart because they can just take a cut out of already premium games, compared to how most other websites had to sell a free website and monetize it in less savory ways.
One day steam will be bought out by private capital that seeks to massively increase returns. The 'just buy it on steam so it's in your steam list' will inevitably one day be a curse not a blessing.
I probably helped in that regard. I hate it but it's a harder battle to face since those rates have been standard for decades. I especially hate that Valve made deals for AAA's to get lower cuts after selling a bazillion copies. Shows where their loyaly lies.
If Unreal Engine is taking 5% after a large revenue floor in order to help make the game, a platform holder really can't ask for more than 2-3x that cost to host it.
>Its competitor Epic
Almost every big US publisher has their own platform (i.e. Origin, EGL, whatever the hell Ubi is doing nowadays) for distribution.
There is also GoG, but I feel like that is not a good option for Indies. Still, they get a huge shout out because of their retro collection and friendliness to that subgenre.
For indie developers, there's always Itch.io with the option to try Steam or somewhere else later. As it stands I still have more options from where to buy a given game than 10, even 20 years ago.
Not to say this current course is sustainable, of course...
Steam is taking a big cut, but they've never tried to fuck me over as a consumer.
most consumers. If you were ever a part of the certain niche games that were bizarrely removed/rejected for no reason, you can be frustrated at valve's vauge lines of what's allowed.