Is this a case where they overstepped or is it like reddit where the only leverage the user base has is illusory?
Is this a case where they overstepped or is it like reddit where the only leverage the user base has is illusory?
Switching engines mean to rewrite most of your codebase. Actually if you're 1) not using an additional scripting layer or 2) not willing to lose performance, it means to rewrite about... 100% of your codebase.
I can't see future projects building on unity with this "we have changed the deal and can do it again" attitude on the other hand.
So I'd put the level of customer power here as more than Reddit users but less than Dungeons & Dragons users.
Yea, that almost seems the worst part. Seems like a huge risk for any future projects.
>So I'd put the level of customer power here as more than Reddit users but less than Dungeons & Dragons users.
That's good at least.
There's also the 'skilling up' of a dev team. If a studio has developed on Unity for 10 years, switching to Unreal or Godot or similar will be... Challenging.
Additionally, from theres lots of educational resources, that might be harder to find for smaller engines
On the other hand, unity has a habit of shooting itself in the foot with incredibly messy and poor documentation, fragmented and duplicated functionality across multiple implementations (theres a common refrain in the unity community that every system in unity is either in beta or deprecated), so an engine that can provide an easier onboarding / dev experience could definitely compete there.