I think they mean for future games.
Ports will be pretty brutal unless the outrage remains high and someone makes some kind of porting toolkit.
Ports will be pretty brutal unless the outrage remains high and someone makes some kind of porting toolkit.
And to be honest, I don't know how easy asset migration is (hence the question mark). it's a surprising pain point when moving from Unity to Unreal even if you keep everything as the industry standard FBX. I don't know if it "just works" in Godot or can be its own undertaking. Histoically it does mess up a lot of texturing and animations, even if you manage to get the base model in intact.