a few reasons why I love it
-Both the IDE and the framework are lightweight enough to run comfortably even on an RPI.
-The single best documentation I've ever used for any piece of development tool. Lots of examples, concise and made for max velocity.
-Excellent forum with friendly people. It has taken a bit of a backseat to project Discord, which I find a bit sad. But everyone is helpful there too.
-Great ecosystem of just about any library you can ask for.
It has kind of spoiled software development for me. I tried getting the hang of similar technologies many times without success. Atleast now I understand the people who still go on about how great their QuickBASIC / TurboPascal workflow was back in the days.
That being said there ARE a few areas in LÖVE that leave things to be desired:
- I feel like the devs are a bit too trigger happy to make API changes. Though fixing a big chunk of these are a matter of a few search + replaces.
- The rendering can feel oddly slow?? Especially on Android I kept bumping into weird scenarios where I felt like it should hit 60 FPS no problem, even with the Lua JIT inactive.
- There aren't many resources about how to make good use of threading features to speed up common performance problems. There is definetly room for a "LÖVE2D Performance Necronomicon" to be written by someone who is more knowledgeable in CompSci fundamentals than me. :^)