The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
An alternative engine (no matter how good) doesn't solve vendor lock-in. Gamedev is a cutthroat business. You can't afford a rewrite. Even for new productions, you can't throw away engine experience and start retooling. I expect backlash.
Godot isn't yet another game engine.
Can you elaborate?
It's open source. You can be pretty much 100% sure that they won't do a bait & switch.
I guess they'll just get bled by Unity until they die, then. ¯\_(ツ)_/¯
It does when said vendor is an open source community.
If I had to guess, Gogot is also the reason why they are scrambling to cash-out before it's too late.
Yes, They probably run some cash numbers internally and realized that forcing everyone to pay would be the only plausible way to make money
Big if true.
Missing ton of console exporting, Xbox Series, One, WinGDK, PS4, PS5, etc. And sure there might be some beta out there but we need proper support :)
This is FUD. If you get to the point of having a contract to deploy your game on a console, I expect you could afford to hire one of the several consulting companies that will help you port your Godot game to the console. And yes, they actually do exist.
Not to mention that, by the time your game is ready, you should be able to leverage the new work the Godot team is doing for commercial console exporters.