What an insult to writers, artists, and game designers! None of them have managed to imbue their works with "unique spirit?"
What an insult to writers, artists, and game designers! None of them have managed to imbue their works with "unique spirit?"
> And its engine wasn't especially good.
It was good enough. It's non trivial to do, despite appearances.
> These days a large % of Minecraft installs are a C++ version of the game and not the original Java version, because it's really not about the engine.
But is the Bedrock version even the majority? It's been out for years and adoption is very slow. If it was not for game consoles it might not have taken off at all. And the main reason is mods. Which are not part of the "engine" as you put it, and were enabled by the technology choice.
Agreed that mods are a big part of the experience and would only really have flourished using technologies like Java (what Notch chose), C# or JavaScript, not C++.
As someone said, to the extent they have managed to do it -- and many have -- it was not because of engines like unity but despite them. I imagine all those people would have been happier if the engineers had made a custom engine for them (and quick).