The USB-C charging cables can also carry data at USB2 speeds. I'm pretty sure thats the limit of what the iphone 15 usb-c port can handle. (Since they explicitly called out the iphone 15 pro as having hardware support for usb3).
The USB-C charging cables can also carry data at USB2 speeds. I'm pretty sure thats the limit of what the iphone 15 usb-c port can handle. (Since they explicitly called out the iphone 15 pro as having hardware support for usb3).
Those people that do care are probably already getting a Pro anyway.
Any evidence besides you just decided it?
Carplay? Or is a cable optional for that? IIRC it was sending some data over the cable because I get promoted for carplay stuff after plugging it in.
https://slickdeals.net/f/16869551-carlinkit-5-0-cpc200-2air-...
As far as "not very polished UX", after connecting it's been nothing but the standard CarPlay interface. The instructions say there's a web UI accessible via wifi where you can install updates or change configuration but I had no need to use it. Just connect with Bluetooth, wait a second, and accept the "Connect to CarPlay" popup.
It’s been in use for a year with not a single issue. I set it up with my phone and have been able to forget about its existence ever since.
This is the first time I’ve ever used data over USB on this phone though. I wish Apple had better testing for their bluetooth stack.
The only port I want at all is a headphone jack, and that’s easily waterproofed. Since we can’t have that, I was hoping they’d remove the charge port entirely.
This is probably more typical for iOS than Android users, because the former restricts very severely what can be accessed from the connected computer; copying data is much faster via cable.
Stop shitting on the long tail!
And fuckin stand up for your rights and privacy as a consumer!
When did tech become so conformist?
I too am saddened by what feels like a deliberate tactic to further cripple the already locked down cable interface. On Android, I could trivially upload and download all of my data without an intermediary.
But it really puzzles me how that feature needs wifi. Regular TCP/IP has everything you need to discover devices on the network and connect to them. What exactly is 802.11x adding here?
There are lots of added protocols (e.g. Bonjour) because TCP/IP alone is not about discovery.
And of course here we're talking about syncing over wi-fi. How would TCP/IP alone, without Wi-Fi enabled, cut it? It would sync wirelessly over ...cable ethernet?
Is it really so inconceivable that a phone is connected to a wi-fi gateway on a regular LAN?
Because that is how my network is set up here at home.
Apple seems to mostly use Bonjour (mDNS) for these whether using a local network (and indeed that is the case for this wifi sync feature), but they also have a few features/frameworks that can also be setup over an Apple specific "peer to peer wifi" connection which is bootstrapped with bluetooth and switches to peer to peer wifi for fast data transfer, similar but not the same protocol as WiFi direct (according to https://developer.apple.com/forums/thread/12885). This is what AirPlay2 does for example. That is one way WiFi could matter for such a feature versus Ethernet.
This wifi sync definitely works with Ethernet on the Mac side (personal experience)
You can get a breakout board for few bucks yourself and that's still going to be more than Apple would have to pay.
The actual answer is that they used last year's SOC which had only USB 2 support.
For actual use the actual practical max speed is far more important. It would be useless if you wanted something better than USB 2.0 and it only did 1.1 times the USB 2 limit for example.
My girlfriend's Pixel 4a can transfer about 4x USB2's real world maximum. Just tested it.
USB 3 isn't new, it dates back to 2008. Every Pixel phone except the original Pixel 1 (USB 3.0) and Pixel 3a (USB 2.0) supports USB 3.1.