But most of my issues have been with engine philosophy, where Unreal has bent over backwards to expose things to their visual scripting language. It feels like every single feature has a mandate to work in a blueprint tech demo, and as a result few of them are pleasant to code against and almost none of them work together coherently. These are not issues that depend on the language used.
Whether or not it's justified is another manner. I haven't personally dealt with the modern Unreal Engine but natively supporting C# would, at the very least, make people a lot more likely to switch over.
That being said as a non mobile guy who occasionally dabbles in engine stuff I'll be migrating to Unreal for good now. I haven't been a paying customer for a while now but I used to pay for Unity back in the super early days of AR.
Or I guess take another serious look at Godot :D
Never interfere with an enemy while he’s in the process of destroying himself.
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
Maybe ChatGPT6 can port the UE C++ codebase to C# and we can call it UE6
I’ve not played around with any game development for a long while - does C# end up popular here just because people are familiar with Unity? I definitely get that C++ is not the most productive language - though improving perhaps.
Simply loading the .NET Core CLR is not difficult [1] - but unless things have changed since I last tried binding C++ interfaces to C# is time consuming, especially if you want to be able to implement an interface in managed code.
[0] - https://mono-ue.github.io/
[1] - https://learn.microsoft.com/en-us/dotnet/core/tutorials/netc...
Probably even a C or C++ background would allow you to do that. Maybe even knowing js is enough.
It previously used UE4 and C# integration was all working with that but, as soon as they found out that they could get access to Source 2, they took the opportunity. Makes sense because the team is significantly more experienced with the Source engine since most of them have previously worked on or with Garry's Mod.