Thank you! Re: gamification, I guess I finally found a use for all the time I spent playing Gemstone III when I was 12. It seems that MUDs or writing about them were well represented in the training data because preventing it from veering off into D&D like fantasy was actually the hardest part (hence the talking rat incident).
Something I wrote about Gemstone years ago:
http://theappendix.net/issues/2014/10/dont-cry-for-me-elanth...