Most of your issues are addressed by the Base Class Library (BCL), which is provided by the runtime itself. You cannot use C# without the BCL, so why evaluate it without the BCL? How do the following sit with you?
- Events, i.e. the observer pattern, are indeed supported first class by way of the `event` keyword and BCL `Delegate` type. And the whole point of properties is to be syntactic sugar to hide implementation details by surfacing state accessors with field-like mechanics. If you need a quick and easy way to reference a "getter method", you're breaking the abstraction and shouldn't use properties. That's the trade off.
- The BCL provides multiple generic, high-performance `Tuple` types.
- Destructing. Memory management is handled by the GC, so what would destructing even mean? The `using` keyword along with BCL type `IDisposable` provides a very usable mechanism for releasing non-memory/unmanaged/OS resources.
- This is mostly valid. That said, `ICloneable` can get you most of the way w.r.t. the copy ctor. As far as the numeric generic, one is required to make do with type-specificity and method overrides, since the numeric types were written without generics in mind. Or you can implement your own numeric type system. Do that once and you can write numeric generics to your heart's desire.
- How could this work with auto-properties?
- Trivial to implement a `NonNull<T> where T : class`. But because of other language constructs (`??` operator) idiomatically `null` references are not considered the end of the world. Design by contract support in the BCL `Contract` type alleviates this as well.
edit: expanded property method explanation.