...And I briefly launched Starfield just because it came with my CPU, and to be blunt, it looks hilariously dated, and runs like a pig. Cyberpunk 2077 looks better on my laptop 2060 than Starfield does on my desktop 3090, at about the same framerate on a 4K TV. The resemblance to Oblivion is uncanny.
Don't get me wrong, I love the old BGS games and don't really care about their dated visuals, I'm just saying Starfield is a horrible test for upscaling technology.
What I AM sensitive to however, is temporal instability - it just draws my attention and hurts immersion. Here DLSS makes a huge difference, as shown here[0].
Therefore it is sad that Bethesda chose[1] to deliver worse than possible image quality for 80%+ of their PC customers[2].
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[0] https://youtu.be/ciOFwUBTs5s?feature=shared&t=336
[1] https://news.ycombinator.com/item?id=37452149
[2] https://archive.ph/mqPLK, nvidia has 75% market share here, but you have to look at the higher end parts only and exclude Intel as Starfield does not run at all on their GPUs[3]
[3] https://in.ign.com/starfield/193351/news/starfield-intel-fin...
FSR2 has a bunch more fizzle in high frequency detail (specular and foliage), more severe disocclusion artifacts causing streaking and ghosting behind moving objects and it runs worse than DLSS since it eats into the raster budget instead of using discreet hardware like Nvidia's tensor cores.
I know this discussion is about a game, but lets not turn HN into a toxic gamer forum where we try to belittle each other and drop tech terms to gain cred.
Apologies if you felt belittled. The "grandma doesn't notice motion smoothing" metaphor was used because of it being a shared experienced among the technologically savvy, though I get how it could be interpreted as insulting. Nothing wrong with being a grandma, they don't know any better.
"Oh, you have tensor cores? I had no idea."
"One does not like to brag."