> I have used Rust async extensively, and it works great. I consider Rust's Future system to be superior to JS Promises.
Sure, but it’s a major headache compared to Java VirtualThreads or goroutines
> I have used Rust async extensively, and it works great. I consider Rust's Future system to be superior to JS Promises.
Sure, but it’s a major headache compared to Java VirtualThreads or goroutines
thread_local! exists, and you can just call spawn_local on each thread. You can even call spawn_local multiple times on the same thread if you want.
You can have some parts of your programs be multi-threaded, and then other parts of your program can be single-threaded, and the single-threaded and multi-threaded parts can communicate with an async channel...
Rust gives you an exquisite amount of control over your programs, you are not "stuck" or "locked in", you have the flexibility to structure your code however you want, and do async however you want.
You just have to uphold the basic Rust guarantees (no data races, no memory corruption, no undefined behavior, etc.)
The abstractions in Rust are designed to always uphold those guarantees, so it's very easy to do.
It does.
Problem is that there isn't the documentation, examples etc to help navigate the many options.
No your not, you spawn a runtime on each thread and use spawn_local on each runtime. This is how actix-web works and it uses tokio under the hood.