Smartphones as Game Controllers
makeuseof.com
makeuseof.com
I don't want to use my smartphone as a controller for a game that's not on my smartphone, I want a decent controller for games that are on my smartphone.
Over time, I think smartphones will do well as controllers because they are... smart. The true smartphone controller isn't a static set of 4 lettered buttons and a directional pad, it is a dynamic, themed controller that changes based on the type of game you're playing and what is happening in it, even incorporating part of the game into the controller itself.
Purists might tell you that the xbox controller is a HORRIBLE way to control a first person shooter compared to the mouse and keyboard setup on a PC. Didn't really stop Halo or Call of Duty, did it? Now imagine the ideal smartphone controller - cheaper than current offerings, customizable, dynamic. I can see it working.
(disclosure - I'm a founder of wanderplayer). thx for the comments/feedback.
(likewise, for full disclosure, I'm the CEO of Brass Monkey) :)
I'd say this is plenty of evidence that touchscreen smartphone keyboards aren't "fine": http://www.damnyouautocorrect.com/
I think control quality depends on the game and on the design. WanderPlayer's a first step and is an experience grafted onto existing games, but we're working on games built specifically on what smartphones do best. This wont replace the XBox controller or the keyboard in many cases, but like all new control paradigms, there are games that are perfect for this, and that's what we're here for.
Show me the study? I've seen anecdotal evidence at best, and even that was flimsy. Typing "fine" is one thing, but being productive day in and day out? No. Tactile feedback is too important.
> Didn't really stop Halo or Call of Duty, did it?
That's because the game developers aren't pitting console players against PC-gamers. The console players would get slaughtered.
I'm sorry, I love my touch screens, but tactile feedback provides so much.
I created one myself as a side project - to suit only my favourite type of game, driving games (www.mungoscott.com). Using an iPhone as a steering wheel avoids some of the issues with no tactile feedback, because the entire device is the control. It works very well for driving simulators and games, but I haven't worked out how it could be useful for say a first person shooter - the latency alone (typically 5 to 10ms) is less than ideal for a good FPS.