Tamagotchi Connection
en.wikipedia.org
en.wikipedia.org
Now we grew up into mums and dads with adult Tamagotchi, always hungry for a battery charge, requiring constant attention, even distracting us from our real children.
This is one of the lesser seen dangers of AI in personal tech. Not that it will become a dominating , directing force, but that it will become something so deeply needy. Something in which we indulge all our affections instead of with real people.
Business is way ahead of you in intentionally building this -- https://www.vice.com/en/article/93bqbp/can-you-be-in-relatio...
Turns out, mimicking emotional connection is something LLMs are also good at.
Also see here for the moral quandaries users are working through (e.g. do I tell my bot about my real life partner): https://www.reddit.com/r/replika/comments/105g425/replika_as...
The really dystopian part is that Replika regularly pushes updates, which change the sensitive topics boundaries, which has the net effect of rewriting the personality, overnight, of a bot people spent substantial amounts of time getting to know.
We live in crazy times.
(DISCLAIMER for addiction-sensitive readers: maybe don't download an intimate AI chatbot? Your time would probably be better invested with human friends)
Can you imagine creating an emotional space for something {subject to Microsoft's TOS and updated unilaterally}?
In addition to the drifting line with intimacy... suddenly you have a privileged position with a huge userbase.
How long until people's agents start recommending {product of the week} in conversations?
That said: as the tech progresses, it wouldn't surprise me if the line between human-human friendships, and human-AI friendships blurs over time.
People are wired for connecting with other beings, but friendships come in many forms. Wouldn't rule out AI-based somethings filling some of those roles.
I was born in the mid 90s and had one of these things growing up. I couldn't care less about it, I must have let the poor bird die a dozen times.
On the other hand I got insanely hooked to my dad's very-old-even-then 486. Turned that into a career, so that didn't turn out too bad I guess.
(and, at least these things don't come with the microtransaction / gacha elements that you see so often in mobile games...)
The first iPhone was released in 2007. You could argue that ”modern“ smartphones took a few more years, but definitely not until 2016.
It would be nice to have a better fix on the historical location of the smartphone vis a vis obsessive, anxious use, but my reading of folks like Johann Hari and Tristan Harris puts it around 2013/15, which tallies with my observations in London.
That was already there in 2010. There was a Cambrian explosion of apps in 2008/2009, and Apple ran the “there’s an app for that” campaign in 2009/2010. Facebook was there on day one and there were multiple Twitter clients. Instagram launched as a picture-focused, iPhone-only social network in late 2010.
The Nexus 4 was the first Android device which was generally usable, it came out in 2012. Everything before it was a heavy compromise. And while the iPhone was usable before that time, the price of it didn't really make it accessible.
Not GP, but my personal requirements for "generally usable" include the device being able to make calls and connect to Wi-Fi without freezing for two minutes. My first smart phone was a mid-range device bought around 2011, and enduring it for 2+ years successfully convinced me to never again buy any smartphone but the most recent flagship. I don't know how people can stand living with phones that are barely powerful enough to lift their own OS. This must be bad for one's mental health.
These toys are very costly and hard to come by in India.
(I'm saying this as someone who managed OTA for 1M smartphones that way 10yrs ago)
Mean while, J. Coder hasn't done jack for the CTO but complain about how they never have enough time to do these simple AWS API integration tasks and certainly never bought them a glass of Vosne-Romanée.
https://hackaday.com/2015/11/24/building-the-infinite-matrix...
Garmin Connect IQ: https://apps.garmin.com/en-US/apps/f5fc24e2-7cea-4585-8878-a...
https://youtube.com/watch?v=jQHU9m90VLU
Turns out Bandai made quite a few weird models over the years, from giant-sized "home" Tamagotchis to watches. Most of the recently released ones seem to just be variants of the Tamagotchi Nano based on licensed IPs, which are probably not as interesting as the models released throughout the 90s or 2000s, but it's still fun to see how many of these things are being pumped out to this day.
This seems like a project that, if it were completely untethered from commercial desires, would be incredible for kids and adults to play with. I can imagine tamagotchis that could wander about the house (like a remora fish on a shark), finding random bluetooth connections to feed upon, sending strange messages to watches and iPads. All kinds of fun ideas come to mind.
Lots of kids at my school had one back then, but they were mostly the more basic chinese knockoffs. If you had a real one, you were one of the cool kids.
I've personally bought a bunch of unopened 90s Tamagotchis and they've all worked.
Maybe i just don't follow the gaming market enough but games with a simple interface, with a creature that you care for, that grows and lives 24/7 and that can "do things" with other creatures seems like quite the market.
Many people find the "character creator" and just "walking around a aimlessly" in games the most interesting thing, and spend little time playing the actual game.
Maybe these things have been explored in the crossovers between VR Chat, Pokemon Go, Spore, Animal Crossing etc.
Just look at movies and music over the last 5-10 years, it's mostly remakes, reboots, covers, and extensions of existing 'universes'.
I'm not saying it's sinister, but more that it's a plausible outcome of optimizing for profit.
I never got to finish the project, partially because o the hate for NFTs, but there where a few functions I got to implement, like playing jan ken po with your virtual pet, and was about to finish implementing playing in a network with other virtual pets.
I made a video of random animation tests in the beginning of the project https://www.youtube.com/watch?v=fltoTmUJPBE
The interface was exactly like the real deal, and like the real deal you could water it, try to feed it and even give it a pet pebble for company. All with the expected results.
I loved it and I regret not saving a copy of it.
(My spellcheck is similarly keen on changing -ise suffixes to -ise even though both are valid in British English and the OED actually marginally prefers it for words like 'organize')
- Facebook (general social interaction)
- Instagram/Twitter (doing regular updates)
- Tinder (dating)
That said, as holiday season approaches we're probably going to get another wave of people actually buying some poor cute animal to treat as a Tamagotchi, to be returned or let loose once they've gotten bored with it.