With World of Warcraft fading, what will Blizzard do next?
extremetech.com
extremetech.com
The player auctions are extremely scalable. It puts two huge revenue streams together. It's the sum of consumable virtual items + selling rare exclusive items. I'm not sure Blizzard realizes this, but this will be huge. And I'm already betting my money on it.
"Hello, it's the IRS."
Anybody selling "virtual items" will have a cost basis of "0" if self created, so everything is "profit" in the IRS' eyes.
If Blizzard is collecting the payments they are obligated to track those transactions and report anybody that hits the minimum 1099 threshold.
If you're in CA and sell to somebody in CA will you have to pay the state board of equalization too for sales tax?
Very curious to see how this is all addressed.
The game. The hardware to run the game. ISP cost. The fees.
It all adds up. Not to mention Blizzard will be implementing their own restrictions (AH and $ limits) to choke and put up barriers for those that really want to make this a full time job.
Ignoring the auction house for a second, Blizzard makes money once though a large up front sale, and then has no monthly fee. The game is played entirely on online servers with no single player however.
That means Blizzard makes the most money from a customer who plays though the game once (or not at all) and then doesn't play again.
This philosophy seems to be present throughout the games design which, as far as I can tell, is tailored for minimum re-playability and maximising the fun you get on your first play through. Even the auction house itself helps this design goal when matched against their other design decisions.
This kind of design isn't conducive to long term success with the auction house.
I believe that the auction house is primarily designed to kill 3rd party item sales, which it absolutely does, albeit in a way I find personally distasteful. While I'm sure it will be a non-trivial revenue stream, I don't think it will be anything like what WoW subscriptions were.
Disclosure: I work for a company making a competing action RPG.
Personally, I think the auction house real money economy is going to be huge. If the trading that went on in Diablo 2 is any indicator:
- people in low wage countries will easily be able to live of the auction house without necessarily having to work for a gold farm.
- hardcore gamers are likely to be dissatisfied with high level content so easily available, but then again, they may take to turning a profit on hard to get stuff.
- casual gamers with jobs will get the maximum amount of fun out of their hour of gaming a day. For a small price at least.
These are incentives for 3 different demographics, 2 of which are highly desirable for Blizzard.
Then you could try different tiers of subscriptions. But that only bandages the problems. Then came consumable virtual items, which automatically gives you infinite tiers of pay users. You can play the game for $15 a month, you can play it for free, or you can pay $3000 a month if you're willing to. And according to Zynga's report, many does, and that's where they get most of their money from.
That flexible scalability is why freemium is replacing subscriptions. And that's why I think the auction house will take over subscription. Because not only it's a freemium model, but it's a genius freemium model. It takes the best of the two main types of freemium (consumable and permanent virtual items) and put them together. It doesn't put a limit on how much a user can pay you. And it's also very attractive to users.
I'm well aware of the benefits of free-to-play, as I am a founder of a company making a free-to-play game!
Blizzard has plenty of games in the pipeline for the next five years. SC2:HOTS, SC2:LOTV, Diablo III, and the presumed Diablo III expansion pack. Plus 'Titan', whatever that ends up being.
It might not be as robust and predictable as WoW subscriptions, but running a profitable business isn't supposed to be easy.
It's OnSwipe for WordPress, incidentally. Maybe there's a local hack you can perform to disable it -- setting a cookie, or something.
Sorry I can't be of more help.
Raph Koster (much of whose work I admire!) seems a bit off-base speaking of WoW in 2007: “This is how Open Big MMOs all go. A big rush, peaking a little bit after the launch. Then a plateau for a while, then a tailing off.” http://www.raphkoster.com/2007/06/15/how-open-big-virtual-wo...
I would not expect WoW to be around forever, but I wouldn't bet on its demise any time soon. Fading? Maybe.
WoW subscription history vs other games from: http://users.telenet.be/mmodata/Charts/Subs-1.png (from http://mmodata.blogspot.com/)
10.2 million may be a step down from the peak of popularity, but WoW is still wildly profitable and maintains a userbase larger than most of its competitors combined.
Blizzard has said they want to fix the PvE vs PvP issues at least with respect to gear, so that wearing PvP gear in PvE is bad but not terrible and wearing PvE gear in PvP (even trinkets!) is bad but not terrible. It seems odd that they did not think this was an issue from TBC until now.
That's probably a cycle that follows every expansion: all of the old players come back, play it, get bored again and leave. I'm not sure this is evidence that it's "fading"
But they've already announced their next game, Diablo III, and they tend to only have a few games in their peak at a time anyway, so we know what they're doing next because they've told us.
If the figure stays around 10 mil (i.e. if SWTOR keeps them), I guess that'll be 'proof' that WoW is fading.
And semantic point aside, ten million users is still mighty impressive!
They are not planning any new content until the next expansion which we can assume will be the standard November release (although no confirmation yet). That doesn't bode well since even I, a mediocre player in a mediocre guild, have killed Deathwing. If you haven't done it on regular, you've done it in the Raid Finder.
So what are some going to do for the next 9 months? I'd expect quite a subscriber drop during the summer with more in the fall. The numbers will jump back up with the new expansion but most likely not be back over 10 million.
Having a beta in March is promising - WotLK beta invites went out around July 11th (2008) and Cataclysm beta invites went out on June 30th (2010). Unless they are farther along than usual, maybe we can expect a release in August?
http://us.blizzard.com/en-us/company/careers/directory.html#...
There's a Wikipedia page with about all the non-speculation that is currently available:
http://en.wikipedia.org/wiki/Titan_%28Blizzard_Entertainment...