Steam-on-Ampere
github.com
github.com
> The bummer is that the Steam portal that runs on Linux is purely coded for x86/amd64 based system, that is why the Steam Deck is based on AMD.
Bummer to only see Nvidia GPUs in this article btw. They're only better bang for buck for AI/ML (obviously, thanks to CUDA, and therefore it makes sense Ampere focuses on these) and for 4k. Steam Deck needs to do neither as its 720p.
AMD seems to be doing pretty well on raw performance this generation. The 7900XTX is about £200 and £500 cheaper than the 4080/4090 respectively and often comes out much closer to the 4090 in benchmarks.
They still haven't cracked ray tracing though. Their implementation performs much worse than comparable Nvidia cards. Hopefully they'll figure it out before ray tracing actually takes off.
I can see adoption being fairly slow though due to AMD's partnerships with console manufacturers and Nvidia's absurd pricing on the cards that can achieve decent ray tracing performance.
It's disgusting how high GPU prices have risen though. My first build included 2 top of the line AMD Radeon R9 290X cards for less than the cost of a single 4070 Ti.
What else would you really put in one of these systems? Intel's cards are very fresh and probably won't focus on ARM for quite some time. AMD's hardware and user sentiment is great, but their drivers are flaky enough already on x86.
> Steam Deck needs to do neither as its 720p.
So was the Nintendo Switch, and it sold like gangbusters.
There aren't many changes required to get some amount of AMD GPU support going in Linux on modern Arm systems, but I'd still consider support 'experimental' there.
I think there's also some ARM Mac machines running on AMD GPUs. Though default models use Apple's stuff.
Btw, very interesting comments my comment sparked, thanks!
I don't believe any non-Intel Macs, including the new Mac Pro, support external GPUs: https://appleinsider.com/articles/23/06/05/apple-silicon-mac...
[1] https://egpu.io/forums/mac-setup/definitive-macos-thunderbol...
For Valve, the main asset is the PC gaming ecosystem; Being able to run popular titles from that arena is table stakes.
Are you just referring to games? Because I agree that Rosetta works well but those are all still Mac native (x86) games. There’s a lot you simply can’t play still unlike Linux with proton.
Up until very recently gaming on ARM was a non-starter. Even today, majority of the Steam library probably cannot run on ARM even if they tried.
We can't dig Valve here, especially given the impressive amount of work they've already plowed into gaming on Linux in general.
To abuse a meme I find funny - "let [Valve] cook".