Photoshop CS6 beta now available to download
extremetech.com
extremetech.com
- Node-based layer system, like Quartz Composer and Max/MSP. Right now, any complex nesting of layer styles has to be done via Smart Objects, which is a terrible hack that has you saving, seeing what the effect on the final image is, then going back and making more changes, repeat.
- It's 2012. There should not be destructive filters anymore. All filters should just be another node in this layout. If you'd like to apply them, you should be able to right click a node and merge everything that feeds into it. Brushes should also be usable as layers. Composite everything.
- Where's this layer system going to go? Obviously, it will go on screen, but how about an iPad app that pairs with Photoshop for displaying and altering it? They already have something sort of like this for tools.
- Photoshop badly needs usable variables of some sort. I'm tired of jumping around 5 different places because I decided I want to change a color.
- Going with the last one, documents should be able to contain multiple images, like Illustrator does. This would be a great addition for icon design, since you could (easily, without ugly hacks) have all of your sizes in the same document. Combine that with variables, and...
- Finally, stop the sucky non-native UI already. Stop replacing perfectly good Cocoa widgets with terrible Air ones.
Adding fancy new features is nice and stuff, but the fundamental UI of this application is getting really dated.
I have no idea why that has not been done yet, or am I simply missing something?
Seems they addressed a lot of criticism, and improved the UI for web designers in particular.
Adobe's complete disrespect for your file system is legendary.
And to make the experience even worse, if you move the 7 useless folders in say /Applications into something like /Applications/Adobe (that you never use anyway), their software updater breaks all over the place.
/usr/bin/SetFile -a V /Applications/Adobe\ FooTo be fair, though, it does a better job with my novels than Autocad does with my taxes. You can be sure that piece of junk got a 1 star review on the App Store.
Photoshop is the defacto standard tool for all kinds of image processing (not just photo-editing), and many (most?) of its day-to-day users actually don't use a significant portion of its features, which just clog up their systems.
I for one use photoshop every second day in my line of work, and 98% of what I need it for I could have done in photoshop 5, 10 years ago.
I would be great to be able to switch off a whole bunch of the features and filters and god-knows-what-else-it-loads-at-startup stuff and only load them if I actually need them, or be able to switch them off completely with some sort of custom profile. If i need some hardcore editing then I'll go into advanced mode or something.
I'd have to agree that Fireworks is probably better suited for most web design needs... It used to be real simple to switch between the 2 packages, guessing it is still the same...
Last week was another of those times when I needed to open a graphic and tweak a logo for the web. But I have a new laptop now, and didn't want to pay for Fireworks or go through the install just for something that I use so rarely.
So I decided to try out Inkscape and although it has a klunky X11 interface, I found it does everything that I need. Not bad for free software...
No software is able to cripple my hardware like Photoshop.
You can curtail your ram usage if you want it to use less - the default is set to be fairly greedy. For myself though, I have photoshop set to use up to 20GB of RAM (and I routinely hit that mark) with a dedicated SSD for caching, but that's because I use 80-90% of the features in photoshop. If you're only using 10% of the program, consider switching programs.
https://twitter.com/#!/dhowe/status/182691163936006146
David Howe - @dhowe - Director of Photoshop Engineering
@ColinHarrington We have looked at Wine on & off, the last time a few years ago. Not usually a high-enough priority given other demands.
12:52 AM - 22 Mar 12
I use The Gimp anyway (I know, I know).
According to the bronze report:
The text tool causes the entire application to freeze (even with atmlib installed). The paintbrush works only very intermittently. Moving and docking panels was buggy, and the bluish docking indicators instead rendered as black rectangles making it impossible to see.
and:
What was not tested: Vector manipulations, filters, adjustment layers.
It's fine for playing with Photoshop on Linux a bit, but not something you'd want to rely on for your business. I guess a virtual machine with Windows is still the most viable solution.
Long ago, Adobe had this product called "Photoshop Server" or something similar. I believe it was based off of Macromedia's Generator (which generated server-side Flash content). The concept was neat - place variables within a PSD, upload it and allow the server to render out based on what you wanted to show. The problem with this, of course, was that it was proprietary, heavy, expensive and overall pretty crappy. It would be really interesting to see someone create a web-based web design/development application that interacted with some OSS library that most hosting companies would allow (like gd, ning, etc), read .json and interpret data within the image.
Probably a bad idea, but how big would a .json-based image be compared to the average jpg? Pretty big, I'll bet. But I wonder with gzip compression how manageable could it be? Would be really cool to define information (text inside of the image, accessibility, SEO capabilities) within a .json-based image. No license required and it would be readable by any human or software.
{
"dimensions": { "width": 3, "height": 3 },
"data": [
["rgba(255,255,255,1)","rgba(255,255,255,1)","rgba(255,255,255,1)"],
["rgba(255,255,255,1)","rgba(255,255,255,1)","rgba(255,255,255,1)"],
["rgba(255,255,255,1)","rgba(255,255,255,1)","rgba(255,255,255,1)"]
]
}
Yep. That would be huge. I suppose that is a massive digression of the topic but this would be my ideal image format, outside of svg/canvas of course.Photoshop is used by creative professionals first and foremost. It's a $600+ software package.
(The people using Photoshop that don't need much of it's power are mostly those that use a pirated copy for some basic home use).
That said, there is Photoshop Elements already, a cut down version.
And there is a web version made by Adobe too.
That said, web editors: sucked, and still suck. For some very basic stuff ok. But try even uploading your last 100 12mo pictures you took with your compact camera. Even uploading and editing one by one, it will take ages, usually taking down the browser at some point.
I disagree.
I did pirate a copy for home use - I was a youngling, the version was v5.0 (not CS5), and that early curiosity turned into a career full of purchased Adobe products.
Along the way I've learned a lot of new tricks, but my core practices are largely similar to what they've always been. I struggle to think of any other tool or skill that's changed less over that length of time - for me, the new useful bits are largely codifying and refining old manual processes.
It's precisely because the core has remained so untouched by age that the simplified version can be translated to iPads and web apps - Photoshop is a classic case of 20% of the features are used by everyone, and the rest is deemed absolutely essential by specific groups. This happens to most successful programs over time.
Building Photoshop again for other mediums can't help but discard a lot of cruft while discovering a bunch of significantly new things to do - it's actually a pretty exciting time for image editors as they rediscover purpose and set new charters.
Well, the "codifying and refining old manual processes" is what software like Photoshop is all about. Where do you draw the line?
A lot of stuff introduced AFTER version 5 is used everyday by almost anyone. In fact, Layer Styles (version 6) is the number one requested feature for Pixelmator.
Other stuff:
fully vector text, camera RAW (7),
Shadow/Highlight, Match Color, Lens Blur, Hierarchical layer groups, 16 bit per channel, support for files over 2 Gigabytes, type on a path (8),
Smart Objects, Smart Sharpen (9),
Smart (non-destructive) Filters (10)
And other stuff, maybe not visible, but that we couldn't live without AT ALL, like Intel Mac support, and 64-bit support, plus the "how did we work before" GPU support, all introduced in later versions than 10.
But - that list is fairly short, and things like nondestructive filters, hierarchical layer groups, type on a path, etc are exactly the codifying of manual processes I was talking about. They've certainly replaced duplicating layers and using complicated naming conventions to manage all the bloat.
So they're technically "new features", but they're not reinventing what folks can accomplish, or even altering the fundamentals of how one thinks about a task. That's a big accomplishment for software that has to please so many existing+trained users, and I'm looking forward to CS6 precisely because it seems focused on improvements to what people already do every day, rather than cool but rarely appropriate features like magic background fills and bending spoons.
We've been given a huge toolbelt to work with - the move from desktop software to web and tablets is going to be pretty awesome as we look at the whole belt through a new lens, and (potentially) significantly improve on everything from palette-oriented UI to how we manage discreet and grouped elements in a complex composition. Even more opportunity as Photoshop begins to acknowledge its expansion of purpose from photos and graphics to quickly comping high-fidelity interactive UIs.
Relative to all that's coming, Photoshop hasn't changed much. Exciting times ahead.
The argument about "people wouldn't want to transfer to the new UI" is conjecture. Film pros have been switching to new versions of Final Cut Pro without complaint.