Starfield’s 1k planets may be leap for game design
nytimes.com
nytimes.com
No Man's Sky already did the "trillions of planets" thing, and with that game you could seamlessly go from planet to planet, where in Starfield, it's all loading screens.
Seems like a paid, propped up article, to promote a mediocre game.
I cant think of why this article exists unless it’s an extremely naive reporter or an advertisement
You could say it's a step to combine the idea of "massive worlds with 1000s of planets" together with story and heavy RPG elements, but that's different.
Why would new game be any different...
Because then it's not a game with "leap in game design"
NMS has added some story and it’s really good if you like to role play for a lack of a better word.
Like with every Bethesda game I’ll wait about a year for bug fixes and mods to fix the game then will try starfield.
Hopefully it would also run better since 4090 can’t get 60 native at 4K and 3060 can’t get 60 at 1080p low native.
SF is also limited to short distance travel from the landing site.
People play NMS for the seamless planet-to-planet experience and exploring things with you ship.
Starfield is played for it's story and RPG elements, same as every BGS game, not for aimless driving around in a ship from/to space.
I've played Starfield for maybe 20 hours so far, and I'm happy I don't have to manually take off and land, would have been too annoying.
Although it would have been fun to have the option, but it doesn't take away from the main features of the game for me.
You can't explore seamlessly, engine limitation (basically Morrowind engine with layers upon layers of new features/fixes/bugs). You can land on a different spot and continue exploring. Whole exploration aspect is clearly heavily inspired by No Man's Sky, done a bit differently. Some aspects are way worse, some a better. Besteda has much bigger team and it shows (doesn't mean its that good, just there are many things to do). No Man's Sky turned out (eventually) fantastic for such small team.
Each of those systems has at least one star, or black hole.
There can be zero planets, or other stars or black holes, or a combination of stars, black holes, or planets and their moons.
The makeup of each star system is dependent upon various origin parameters, e.g. star type, combined system mass, where the system is in relation to the centre of the simulated Milky Way galaxy.
Elite's simulated Milky Way galaxy is based on actual scientific theory at the time it was designed and generated. It is an incredible achievement. I don't understand why NYT is making those claims about Starfield.
They were likely compensated to do so.
Even something as sophisticated as the LLMs get monotonous really quick after a while.
Procedural generation has always been Bethesda's goal. They pre-cooked the generation for a while instead of doing it real-time in pursuit of quality. They're just returning to their roots.
It's worth noting that because the authors (Fred Ford and Paul Reiche) are such great people, the game has been freely available for a long time now.