Is this book still applicable? Anybody have some other good computer graphics textbooks to recommend?
Examples of the stuff that doesn't apply today are
* Graphics using VGA
* fixed point math for speed
* input output routines under DOS (keyboard, joystick, mouse)
* Sound under DOS
* Networking under DOS (null-modem)
* DOS interrupts
* 32bit stuff
* 80387 floating point
The parts of the book that discuss the maths are quite good.
The first book covers the mathematics needed, the second is on Rendering and is when it starts to get into real graphics applications. Third and Fourth are slated to be Models/Materials and Physics respectively, but neither have been released yet.