Edits for spelling and year, which I’m still not sure about.
Edits for spelling and year, which I’m still not sure about.
The most recent holy grail of a book for me has been Luna’s D3D11 tome. I haven’t kept up since.
Would you mind listing your collection? I'd love to add some (many) titles to my (small) collection of old programming books.
- tricks of the game programming gurus
- more tricks of the game programming gurus
- tricks of the 3D game programming gurus
- black art of 3D game programming
- tricks of the windows game programming gurus
- game programming gems
- AI game programming wisdom
- designing virtual worlds
- gardens of imagination
- flights of fantasy
- cutting-edge 3D game programming with C++
- dungeons of discovery
- action arcade adventure set
- amazing 3-D games adventure set
- DOS undocumented
(not from the era, but about it):
- game engine black book: wolfenstein 3D
- game engine black book: doom
Some would enjoy nostalgia and some perhaps would actually learn something from them. May be you can recommend a few titles that would be relevant for today or simply fascinating, regardless of their relevance."
I really knew nothing about “game programming” when I wrote the book, but I did know a few things about graphics programming, and in particular a thing called “WinG” that was a very short-lived extension to Windows that I had used a lot in a product I helped develop.
But most importantly for me, I wanted to write something that inspired a young person of the right inclination to become as fascinated by programming as I was.