> It's based on GBADoom
I wonder why. The GBA has a 32-bit ARM processor.
I wonder why. The GBA has a 32-bit ARM processor.
So somewhere in that heritage is the SNES version of doom. A 16bit version.
The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.
The SNES port runs on a bespoke engine written by Randy Linden. Whereas the Jaguar Doom is the basis for many console ports, SNES Doom is something of an (incredibly impressive!) dead-end on the Doom family tree.