Google kills two-year “Pixel Pass” subscription after just 22 months
arstechnica.com
arstechnica.com
What you get after 2 years is the chance to sign up for another 2-year subscription, which includes a new phone, paid monthly over another 2 years.
Google has not just deprived a bunch of people of free phones, they are just eliminating this subscription bundle plan.
More info:
- https://blog.google/products/pixel/introducing-pixel-pass/
- https://www.cnet.com/tech/mobile/pixel-6-with-pixel-pass-how...
Does it really matter? Most TOSes that i've read clearly include the possibility of the service provider to interrupt the contract at any time without any consequences.
Which really means that the "what you get" above is really just an agreement on how much to pay and how often.
But it's something customers are going to want to keep in mind when picking Google products or services: they have a track record of ditching you. If you're looking for long-term products you can rely on, maybe Google isn't the best choice.
You start off with the Pixel 7a at $499. There's an immediate $250 credit that is applied over the next 2 years. This drops that price to $249. Pixel Pass users get a $100 bonus credit. Now it's at $149. Then there's an immediate $85 trade-in bonus. So now we're at $64.
Gosh, Google sure is doing me dirty by charging me $2.67 instead of $12 a month.
Presumably, the benefit of such a bundling service is that the cost of the subscription + upgrade path is more beneficial than the separate cost of the services + a carrier subsidized phone / other separate phone payment plan. Ending this so close to the 2 year mark means that you lose out on being able to do a similar phone trade-in plan. You also get stuck with a phone that potentially has a shorter EOL span (security updates) than another phone that you could have purchased. This is also not considering users who made a service choice (or switch), for example, using Google Music over Spotify. You are now 2 years into being embedded into the Google ecosystem and the switching costs are much higher (effectively a form of vendor lock-in). To me, this is a massive rug pull and actually worse than the article paints.
For a company that fully understands their success is linked to customer trust, they sure like to push their luck…
Of course, phone companies promote it that way, but the reality is you’re just paying for it over time.
Nobody was about to get a phone without committing to pay for another 2 years of pixel plus.
I told my dad, day 1, "You'd better enjoy this now, because in 2 years, Google will kill this and you'll never be able to play again." I was off by about a year, but I was 100% right. At least they gave me back 100% of my money and game purchase $. Still, standard Google.
Additionally, anyone notice that nothing works worse together than Google and Google. I had Google Wifi, Google phones, Chromebooks, EVERYTHING. And nothing ever worked reliably. Ever.
Be warned though, Red Dead Redemption is not available on Geforce Now. Maybe someday... they just started integrating Microsoft Game Pass games onto GFN, so maybe RDR is on the backlog there somewhere.
If you get him the desktop app (which is optional) and link it to his accounts and such, from then on he just opens GFN and clicks on the game he wants to play and that's it. No OS or updates or maintenance or anything like that to worry about.
Edit: Be warned though, Red Dead Redemption is not available on Geforce Now. Maybe someday... they just started integrating Microsoft Game Pass games onto GFN, so maybe RDR is on the backlog there somewhere.
Having you considered something like Parsec to do the same thing with your dad? I think it should do what you need. Steam's own Remote Play Together might do it, too.
You're correct in the notion that running these types of apps relies on your home Internet connection (along with your hotel connection or wherever you're located). This is almost certainly lower performance, lower quality, and higher latency than gaming from a Google datacenter via Stadia.
Google is a megacorporation with powerful IP and virtually unlimited resources. It's time to stop the small start-up mentality of chucking things at the wall to see what sticks.
Unify your products/services, assign staff to manage it, commit to your decisions. Offer paid services with support and no user hostile privacy bs.
I'm at the point where I just feel this latent contempt when using google products now. I went from a fanboy darling to someone who actively dissuades people from using anything from the company.
I hate Google's tendency to cancel products as much as anyone, but as investments go, that tendency doesn't seem to hurt it.
I tend to stick with the Thiel inspired lens. That is, Google has (had?) a monopoly on search and ads, just about everything is smoke & mirrors to hide that fact. "Look, business is hard. The market for any given product is very competitive. Look at how many business and products bombed for us..." This interpretation makes sense because Google's best & brightest has to know how these sunset episodes upset customers, undermine trust, etc. and yet they continue.
Either Google wants it this way, or they're too thick to change. It's not the latter, is it.
That's funny because that's usually when I sell my stocks in a company, as it usually signals (to me) that enshittification is about to begin and they'll start loosing customers quickly, at least if the company was engineering/R&D focused before.
Google's stuff could be more shit, but also a lot less.
The issue you mention though is huge though, they incentivize "new" over enhancement or better integration. Google hangouts is a perfect example of this... great all in one messaging app, Google Voice, SMS, etc. And they bork it and replace it with, what 3 different chat/voice/video apps so far? It's stupid to say the least.
Apple is the only one even in that market, really. Everybody else is so focused on getting each "segment" of the market they miss the whole picture. Apple wants to slather you in Apple devices so thoroughly you don't need anyone else's electronics, and if you do it all works really well together. Which is why it's so annoying that I still need a Windows box for PC gaming.
This sounds like a "your television not following standards" (HDMI-CEC) problem and not a Sony one.
I'll have to dig a little on it. Curious what is off on it.
That said, I should probably reframe my criticism. Most of this is me being surprised at how bad it was neglected back in 20002ish timeframe. Went many years with no TV to really see some advances. I'm getting a large "batteries got good without paying attention to them" vibe. :D
I've noticed the Apple TV will ask the TV to switch input via CEC on pretty much any button press, which is non-ideal but is a decent enough workaround.
However, if you look at Gaming Microsoft has actually done a pretty good job with this. With their "play anywhere" initiative to buy a game once and it works on Xbox and PC (ignoring that publisher support of it has been hit or miss but thats a different story). Game saves, friend list, etc all being synced between PC and Xbox.
The original Xbox One with bundled Kinect was the peak of their integration attempt before "gamer outrage" crippled and then killed its efforts. It supported HDMI-CEC some but it also truly had "universal remote" capabilities as it could use the Kinect's IR depth sensor as an IR blaster to send commands to almost anything that uses a traditional IR remote. It had a big database of IR commands and also could use the IR depth sensor to watch and try to learn any IR remote you pointed at it. On top of that it also had a port on the back to connect a normal IR blaster if you needed to send signals to hardware that wouldn't catch a blast from the Kinect or just wanted to disconnect the Kinect for a bit but still have TV/sound system/cable box control.
That Xbox One also had an HDMI passthrough and could picture-in-picture with something like a cable box. (It also support picture-in-picture from some apps at the time.)
The original on-device-only voice recognition with the Kinect was great and "Xbox, Volume Up" was something I used all the time on the original Xbox One until Cortana took over the voice recognition and made it far more cumbersome.
The OneGuide was an interesting attempt to show you a mixture of your TV/Cable grids and highlighted content from streaming apps you had installed. It would let you jump to channels on TV or Cable just as easily as launching something like Hulu straight into a show.
Almost all of those features were eventually shutdown or left to slowly break in the drastic post-launch retooling from the "gamer outrage" that the Xbox One was "gamer-focused enough" and their pressure that the Xbox should be "only for games". (The Xbox One and Xbox Series still support rudimentary HDMI-CEC, but in my experience it is hit-and-miss and definitely nowhere near as well supported as the "universal remote" stuff.)
Unfortunately, that too is a buggy mess, hence why universal/programmable remotes still exist.
Steam is not helping. Any game that only ships 32-bit x86 binaries should not be listed as having Mac support. Apple not only doesn't sell x86 Macs anymore, they don't even do security updates for Mojave. If you have an Intel Mac around, Bootcamp likely makes for a 10x better gaming experience.
I feel like Apple are really dropping the ball here. There's an amazing catalogue of classic games that could run really well under a hypothetical 32-bit x86 Rosetta. But Apple is doing Apple, and asking you to use their Game Porting Toolkit instead... Basically telling gamedevs, if you're not ready to go full Apple, don't go Apple at all.
Apple's version of Steam could be called "Sauce".
Rosetta 2 is a combination of good AOT/JIT x86-64 translation to ARM, and apple-specific hardware modes to change performance CPU to use the x86-64 memory model.
The x86-32 memory model is much more expensive to support. Doing this in software is why ARM windows has such a terrible reputation for running x86-32 unbearably slow.
Unless Apple suddenly feels the need to make a stronger investment in running an architecture they deprecated before they even switched off Intel, it is unlikely to see any sort of official offering.
Even if they did feel the need to support 32-bit: without a hardware investment (e.g. M4 support), you likely get the same performance you would running under a third party emulator - which you can get reasonably easily via ARM linux or windows running on the hypervisor.
So if there isn't interest in an actual port, your easiest option to run older games is going to be with something like Parallels running a Windows VM.
I feel like the idea that Apple products work seamlessly together is a bit of an exaggeration. He gets frustrated with Apply products plenty of times.
One of the great features is that, typically, everything works again after power cycling. And if that does not work, you can go to Apple's tech support website/app and schedule a call where they will walk you through the troubleshooting.
It's kind of a "suffering from success" thing because it is generally so seamless that any disruption is extra-annoying.
Precisely. If I moving things between my iPhone, iPad and macbook is super easy.
But if I want to talk to/from windows I've been using a one person group chat on Signal, and it's still pretty clunky. I used to use pushbullet but it shut down or something.
It is the others are so bad, so poorly designed and handled is what made Apple felt so good. That is both Microsoft and Google.
Or they do but they’re not very observant idk?
The main downside of GFN is that it's a publisher opt-in, and many games aren't available on it . But for the games in its catalog, it works REALLY well -- so much so that I much prefer it to the dedicated gaming desktop I used to have, because it's so much quieter and cheaper (both in terms of an upfront hardware purchase and in electricity costs, between the GPU itself and needing to cool down the room).
There are also services like shadow.tech and AirGPU that let you run virtual Windows boxes with a GPU, cheaper than you'd get from AWS or GCP, but able to run any game you want.
How is the latency in this configuration? I thought the main reason Google used the Wi-Fi built into the Stadia controllers was to get around this.
I think the Bluetooth latency is going to be less than the wifi latency (Chromecast has no ethernet port) plus the roundtrip to the Nvidia servers anyway. (edit: Chromecast with Google TV, that is. Chromecast Ultra, a different device, does have ethernet)
I've also used GeForce Now on a hardwired gigabit fiber connection on my desktop, and even then I wouldn't consider the latency suitable for competitive first-person shooters. But it worked great for most other genres of games. Basically anything will work fine where a software cursor is used (where you don't update frames until a hover or a click), as opposed to a crosshaired 3D game that requires constant frame redraws on every mouse motion (shooters).
That's just me though... as a lifelong PC gamer, many actual consoles + smart TVs (especially when they're not in gaming mode) also have unacceptable latency to me, but I think millions of people wouldn't even notice. It's worth a shot, especially if you can just hook up an existing computer to your TV (via HDMI or whatever) and get a feel for it that way.
The Stadia controller thing over wifi thing was always bullshit. I had their controllers and it was never noticeably better or worse than a standard Xbox controller wirelessly connected to GeForce Now. And once Stadia died they enabled Bluetooth on it and it still works fine. shrug* Stadia's marketing made a lot of questionable, and sometimes demonstrably false, claims.
I exclusively used the Chromecast Ultra that had the Ethernet port in the power supply when using Stadia with the controllers.
i.e. it's not how your controllers connect to the device that matters, but how your device connects to the Nvidia servers. GFN works WAY better on a hardwired connection, but it's tolerable on a wifi TV (if occasionally glitchy, in terms of compression artifacts)... I wouldn't call that latency per se, just wifi instability.
Thanks, I did not know that!
I was a Stadia fan until I tried GeForce NOW and some of the "cloud gaming hardware services" (hardware, not platform). They were superior products, and did mostly the same thing. GeForce NOW is particularly slick, but their catalog is limited at the publisher level. I've found Boosteroid to be a great value while not being as limited.
I play on an Nvidia Shield most of the time with a Pro Controller for Switch.
Getting worse too. The Pixel Watch was atrocious on launch, required 6 hours of updates, battery life on my first walk on cell coverage dropped me 80% in an hour. Google does not know how to make a good product.
Ahead of it's time?
The gaming industry is the biggest entertainment sector - millenials that grew up playing video games have the highest amount of disposable income. The market exists.
The technology and networking also works. Streaming has been well established for movies and television, the past few years has put a dramatic emphasis on remote work and distributed collaboration.
Stadias' timing was fine, it's Google that dropped the ball.
In 2010 OnLive was launched to the public, creating the first version of a public Stadia-like service. It worked the same way; you opened a browser or an app and you could play a game that you bought on it (I think back then it was a subscription model? can't remember)
Around the same time, Gaikai and Sony partnered up to create the predecessor to Playstation Now streaming.
Then Nvidia entered the game in 2012, right around the time they started adding hardware-accelerated video encoding to their GPUs, launching Nvidia Grid with some partners. By 2017, Grid evolved into GeForce Now and could play the user's entire Steam library (unlike today, back then ALL games were available, not just ones opted-into by the publisher).
Stadia didn't come around until 2019, nearly a decade after OnLive. Google being Google, they didn't want to do what Nvidia did (make existing games playable), but instead created their own architecture that was easier to launch and easier to use, but required users to re-purchase existing titles, usually without cross-saves and cross-plays. (Edit: It also required devs to spend time and money porting the game to Stadia's platform, vs a one-click opt-in for GeForce Now). So it sat in its own little bubble, away from the entire rest of the PC ecosystem (which was Steam and/or Games for Windows back then). It also had inferior graphics compared to Nvidia's cards (notably lacking raytracing, ultrawide, etc.) and Google flat-out lied about its capabilities (like Orcs Must Die 3 games being made a Stadia exclusive at launch because "only the cloud" could run it smoothly, except it came out on Steam a year later and was just fine).
They did some minimal barebones marketing targeting casuals. Fast forward a few years and they just completely abandoned it, while GeForce Now continues to grow, gaining EA, Ubi, and now Activision Blizzard games as official partners. Amazon has Luna, Microsoft has xCloud (or whatever it's called now), Playstation has PSNow (or whatever it's called now), Shadow, Boosteroid, AirGPU etc. are all alive.
Google didn't invent game streaming. They didn't perfect it. They launched a slightly more polished experience that was significantly more expensive, had terrible sales compared to Steam and its 3rd-party resellers, and and gave up on it in its adolescence. There was nothing "ahead of its time" about it, it was just another could-have-been that Google toyed with and never seriously invested into.
Most of those used Bluetooth instead of WiFi for the controllers, but that never really mattered (I tried all of them, the Stadia wifi controllers made no difference).
I get frustrated as much as anyone about Google's product shit show, but I don't agree with this. I own a Pixel, a Pixelbook that I loved and was a great dev machine when running the Linux container (of course, "In September 2022, Google canceled future generations of the product and dissolved the team working on it."), and Nest Home that I got as a sort of door prize at some event. They all worked together really well, e.g. unlocking/syncing the Pixelbook with my phone, or when I say "Hey Google" both the phone and Nest Home initially acknowledge but only one (in most cases the Nest Home) responds, which is what I want.
That one device needed the Google Home app to set up initially, the Nest app to configure day to day, and Google Wifi for advanced legacy settings and port forwarding and such. Three apps for one device? Was a real WTF moment for me...
Router aside, some of my other devices would end up in Google Home, others in the Nest app. Eventually I got tired of the bullshit and switched to the much cheaper & simpler Wyze ecosystem and never had an issue again.
You had to value the bundled Google Game Pass and YouTube Music Premium to make it a good deal. Anyone who doesn't play games and uses Spotify would be under water vs just paying monthly for the phone (if payments is what makes the new phone accessible).
Also the open secret in Google Pixel lifecycle is that Google heavily subsidizes the trade in value of the prior gen phone at launch, which has meant each consecutive Pixel phone has cost me $100 or less to trade up into on an annual basis. Holding onto a Pixel phone for 2 years actually leads to a significant depreciation curve vs annual trade up.
That he's given money for the trade-in indicates it's refurbished and sold used to someone else, so the total waste is reduced, perhaps even more so than someone who buys top of the line phones, and after three years puts them in a drawer and buys a new one (because the trade in value is almost nothing and/or by then it's cracked, etc).
Just like the supply of housing isn’t increased unless more people buy new ones.
Of course, at some point people start throwing working phones away.
For a few release cycles, new Pixels were released in October and half off in December. Getting a "Pixel Pass" didn't make any sense financially.
If you are going to use google products, stick to dinosaur products like android, gmail etc. DO NOT EVER INVEST IN A NEW GOOGLE PRODUCT. It is just a matter of time before it disappears.
This has become a joke. The last project I had hold my breath for was Project Ara. And I don't plan to do that again.
I realize the false-positive bans are probably just 1 in a million but that's still too big of a risk for something crucial like my main email. Moved everything to a personal domain.
It wasn't really a service, just a bundle deal from the store.
Unlike iPhone Upgrade Program, where it charges your credit/debit card monthly, they charge a full price of the phone on synchrony account and report that to credit agencies.
The only practical advice you can follow now is "if it's a Google product and it's not Search, YouTube, Maps, Gmail or Docs, don't bet on it being around in the long term"
Gmail is used by what, 1.8 billion people? And e-mail isn't some small take-it-or-leave-it feature. Even disregarding the mail itself, e-mail is central as a form of online ID for accounts.
If Google tried to kill Gmail there would be an uproar of incredible proportions.
Realistically, their best bet for getting rid of it would be to gradually abandon it, making it slower, less reliable, taking away features, etc over the course of a decade or two. But even then, they'd likely need to wait another ~40 years for generational effects to kick in and most people to get off of it.
The big kicker that makes it impractical is that most businesses and government organizations use GMail. There's so much money and power out there that would pressure Google into fixing it immediately. If they seriously tried it would be endless, endless lawsuits about all the lost productivity, valuable company information, etc.
If Google made their intentions clear, I bet it wouldn't stay down for more than 3 days before they relented due to all that pressure.
Could anyone win a lawsuit against a serviceprovider for (completely within the terms of the contract) not wanting to provide a service anymore?
The problem is that with a 1B+ people dependent on the product, shutting it off wouldn't just get you lawsuits, but also visits from scary men in suits and extralegal actions.
You may very well be coerced into switching the service back on - at the end of the day, contracts are just pieces of paper.
Google photos? hahahaHAHAhaha..uhm... ill host my own thank you.
That's light years ahead of Microsoft OneDrive.
The equivalent of OneDrive in Google is Google Drive, which is just as dismal for managing photos.
At least with OneDrive/Photos, you can actually manage the underlying files of your photos as well as get the overall views as opposed to Google where the Photo storage counts against your Drive storage but you can't manage it outside of what Google Photos allows and accessing the actual files requires manually downloading them or doing a Takeout.
if you add an entry to the graveyard every time a company changes their pricing structure, you're going to have a very big graveyard.
> Pixel Pass All in One Subscription Program
> Pixel Pass combines your phone and Google-powered services all in one monthly price. Upgrade every two years. Get a new Pixel after two years and continue
While it's not a software service, I think most people consider subscription programs a "service", in the classical sense.
To me this seems like one of those things you subsidize for a few years to get people using your services and then people are "locked" in. Or just recognize that someone doing this is one of our best customers since they are clearly in your ecosystem and just more beneficial in that regard alone.
"Excellent" is not the word that comes to mind, especially given their constant security breaches. I'm on fi now and hoping Google forgets it exists so they don't cancel it.
Now that has disappeared, many people are dissolutioned by the lack of focus and stagnation.
Never trust Google for anything, ever.
You might be able to claim they made promises about the longevity of the program in order to get you to sign up but Google will say the terms were pretty clear and they delivered on the contract. It'd be an uphill battle, but maybe there'll be a class-action
But you do get a 100$ off coupon for your next pixel.
The jokes literally write themselves at this point.
killedbygoogle.com might have a new entry now
Although after writing that, I'm wondering if there actually is any monetary difference.
Edit: Other commenters explained that after 2 years you did not get another phone, you got the chance to renew and then get another phone. So I guess there's no need to get a refund because Google fulfilled their contract.
The article makes this sound a lot worse than it is.
The whole point of the bundle was to be cheaper than buying the things individually. The users already got the savings.