Gabe Newell talks wearable computers and why consoles should open up
penny-arcade.com
penny-arcade.com
I wonder if we'll see an "i-Eye" from Apple in a few years' time.
From a coworker's Twitter feed:
https://twitter.com/#!/rygorous/statuses/168173568889327616
Numbers: E2E latency of key press->VGA signal or keyboard LED toggle: both ~23.3ms. Measured with 100MHz analog oscilloscope+300fps cam.
For that experiment he used a little custom circuit for input (button) and output (LED) that was wired to the serial port of a computer running Windows. In addition to the output LED, the button was also directly wired to another LED so as to get precise measurements of the delay. If you were to have full end-to-end control of the system and you chose to make it a top property, you could obviously get much lower latency. But to even get those numbers I believe he had to use a special driver that granted his test program privileged access so he could do direct port IO with INB and OUTB rather than delegate the work to the kernel.
Currently researched augmented reality solutions look great, but they're plagued by delay that make usability an issue. As processing power becomes cheaper and faster, it makes sense that we'll eventually be able to achieve almost-realtime augmented reality. At such a time in the near future, head mounted displays will definitely become popular.
Interestingly, previous research[1] indicates the maximal latency for a mobile augmented reality device to be fully immersive is 5-10 ms. While I don't think this target is reachable with modern technology, as you've obviously made clear, I feel we'll eventually get to a point where it's Good Enough for practical use.
I can't help but feel excited about what kinds of applications such technology will yield in the future.
[1]Pasman, W., Schaaf, A. van der, Lagendijk, R. L., & Jansen, F. W. (1999). Low latency rendering for mobile augmented reality. Proceedings of the ASCI'99 (Heijen, the Netherlands, June 15-17), 372-376.
Disclaimer: It's been a _long_ time since I worked with heads-up/AR displays. Let's make it 15 years. (I feel ancient now ;)
Based on the overall quality and success of Valves games I feel like this should be commended not criticized..