Ha. I barely recall details (it was 30 years ago) but I remember there was a trick to somehow run Windows 3.x to make the game believe your system had more RAM that it actually did. Don't remember details, but remember it _mostly worked_ (swapping was an issue and some games would not work). This - https://devblogs.microsoft.com/oldnewthing/20160328-00/?p=93... - explains it.
I believe I had to do that to run some games in SVGA mode. It might've been KKND or some other game...