Also, small teams is not a single person
Sounds like that's more of a personal problem than one about this sort of video generation in general.
> Also, small teams is not a single person
Yes, which is why I likened this to what was in my original comment: "just like people make video games all by themselves or with a small group of people"
You're reading that out of context. I intentionally separated that comment. The original post I replied discussed all of the work being done by a single person. That what this is about. You introduced a small team. A small team is not one person. A small team still has the potential of having discussion on edits, creative, etc vs just the ideas of one person.
I think you're just arguing semantics at this point, as to me, it doesn't really matter if it's a single person or a small team making stuff, my greater point was that it will be a lot cheaper than a full-blown Hollywood production and will usher in a new sort of industry like YouTubers today, as ubiquitous phone cameras have, only now these creators will also make photorealistic productions rather than just filming themselves doing things.
which shows what can be create with minimal budget and crew. I heard a lot of the cast also doubled as backstage workers during the shoot.
Contrast this with the fact that Steam is now averaging about 1000 new games per month. [1] There are undoubtedly some excellent games in there that haven't survived the onslaught of choices. Sadly, finding them without either significant marketing by the dev or the right conditions makes it nearly impossible to sift out the gems from the asset flips.
Excellent curation will be critical to gen AI. The window for such curation to be established feels extremely small, otherwise "app stores" will take hold and we will end up with a sea of unnavigable spam.
I think this is generally true for much of the gaming industry in general. There are indeed so many titles that several very big releases years in the making can drop off the scene shockingly quick, if only because new ones show up so often now.
The argument was "This single person hollywood replacement dream is something to be really afraid of, at least as far as the quality of the content", and the likes of Stardew Valley (provided it's not a unique case, and I don't think it is), prove that wrong.
Making games is probably an even worse way to make a living than it was prior to the indie-dev explosion, sure (not that it was ever a great way to make a living). But top quality content is still being made, and I see no reason to think that won't continue.