This is like saying a catcher can't signal to a pitcher.
Information-passing is a human skill that adds a dimension to the game. Let the best win.
This is like saying a catcher can't signal to a pitcher.
Information-passing is a human skill that adds a dimension to the game. Let the best win.
Initially learning the game it was like “oh wow, that feature of the game has some really cool implications! This is amazing!” but then reading about how real bridge tournaments run, yeah, they crafted the rules to remove every single one of those cool implications.
[EDIT] to be fair, the basic rules would also result in a terrible game as soon as people got too good at exploiting them. I just think they’ve managed to find another way to ruin the game while keeping it technically playable.
HUMs also tend to end up being very destructive to the opponents, because they really don't understand the full implications of the bid. And may not have discussed how to bid over it. Heck I've run into this with people playing over a strong club system, and they haven't discussed what 2C means.
In the end... many games end up with a few rules to make them interesting. I will not defend the ACBL here, I think the WBC is pretty much on the mark last I watched.
Nah. You choose the game that you prefer. You can play the game where you cheat all the time, but don't play it with people who like bridge without asking them first.
There is this thing called "Bridge Judgement" that you are allowed to use.
Just because your hand has 10 HCP... but has 13 spades... doesn't mean you will pass. You'll bid your 7 Spades and call it a day.
Bridge has many shades of grey. It is learning how to dance them correctly that is hard.