All have their faults, but there are obvious alternatives to StarCitizen out there that's not vaporware.
All have their faults, but there are obvious alternatives to StarCitizen out there that's not vaporware.
I suppose Elite's one saving grace is that it doesn't claim to be in alpha.
A lot of great gameplay mechanics have been added over the years, but it hasn’t all been forward progress.
No Man’s Sky is the total opposite and I really want to come back to that at some point and get lost in it the way Elite was in VR.
Truly transported you elsewhere and gave you presence in an empty uncaring galaxy that made the tedium and grind still feel like something.
On the other hand, over the years they've left so many things broken/unfinished or just in general avoided certain things, makes me wonder if maybe the foundation itself was unstable. Eg powerplay being ignored even when it wasn't working right, many years between the addition of new ships and the lack of creativity in terms of the ship's capabilities, similarly with SRVs, weapons bugs, completely failing to capitalize on the excellent PvP mechanics they have, the relative standstill of the Thargoid plot until people largely lost interest, the stagnation/disconnect of Colonia from everything else etc.
If you want to be seriously competitive in PvP, it's required to do Engineering.
It's funny, we've seen games released by the previous generations leading lights in game design and they're all disappointing so far. Relying on boring grinds, poor difficulty curves, etc.. Julian Gollop, David Braben, Chris Roberts, Peter Molyneux, etc.
It's like they can't adopt the new ideas from the next generation to make their games fun. Quite eye opening on how old age or perhaps success, not sure which, can make your thinking rigid.
Elite Dangerous is one of the worst. It's simply not fun. So pointlessly grindy for what is predominantly a single player game. I was so excited for the first 5-10 hours, and then so disappointed as it was obvious that every mechanic was just another massive progress bar that barely moved after hours of play.
No Man's Sky was much better, 40-50 hours fun play before the procedural nature of it became too obvious for me to enjoy it anymore. I played it 2-3 years after launch though, after all the updates. I'd probably play it again over a holiday weekend if I ever get the MS game pass again.
Speak for yourself, I had a lot of fun for hundreds of hours and revisited the game multiple times over the years. I did space trucking and mining and combat at various times, and enjoyed never paying a monthly fee for an MMO.
Elite Dangerous was announced at the same time as Star Citizen, for comparison, and it's so old now that the main reason I don't play it anymore is because I did everything I could do in single player and the concept has finally lost its allure.
I have a friend who played thousands of hours because he was more social than I and wound up in a large player guild.
I love(d) Elite so much that I bought a VR headset and a joystick solely for it, and I don't regret these purchases.
Lots of E:D's own player base acknowledge this:
https://www.reddit.com/r/EliteDangerous/comments/qk6kqs/why_...
None of those offer all the things as SC even at it's current state. Elite Dangerous is closest and even then they're just different games inherently.
> there are obvious alternatives to StarCitizen out there that's not vaporware.
You can download and play Star Citizen right now. It is, by definition, not vaporware.
Starcitizen is for better or worse unlike any other. Until another game comes where me and my friends can hop onto a capital ship and travel to planets etc seemlessly - ill switch. But nothing on the horizon yet.
Also love the ground vehicle gameplay too and its quite underrated.
That toggle adds so much depth and skill to combat in Elite, it's a shame it isn't a more common thing in space games (also a shame that Elite itself doesn't really take advantage of it).
It was fun in the old first Elite games :)
And I follow SC just from the outside, but at least partially, I get that impression. So sure, shiny new ships are coming out. But the game itself does not seem to get much more stable and .. playable.
I bought the game based on what I see people doing in it already, and it was fun enough for me. That definitely won't be the case for everyone and I recognize that. So to me it's not vaporware and there are lots of other people still enjoying the game today.
It's a cool project though, and I do enjoy the game, I just find that their plans and announcements should always be taken with a liberal grain of salt.