Elevator Saga: An elevator programming game (2015)
play.elevatorsaga.com
play.elevatorsaga.com
The buttons outside the elevator to help scheduling.
The buttons inside so that anyone that walks into the wrong elevator can still tell it where to go.
Then we mount cameras and other sensors in and outside the elevators, and we record statistics about how well the system is working.
We use facial recognition to recognise our guests.
If you take the wrong elevator three times in a row the concierge will take a wet towel and whip you one time on the back of your thigh.
Having said that, the default system is also ignorant to the current weigh of the elevator so it is still subject to stopping on floors without there being any space left.
Reminds me of the jukeboxes with a windows XP screen
An SSL error has occurred and a secure connection to the server cannot be made.
Taller buildings will require you to transfer to a different elevator once you've reached a certain floor; one because else you get cables that are hundreds of meters long (with the weight to match), and two because else you'll need more elevators and -shafts to service all hundred+ floors in a timely fashion, which takes up real estate / floor space.
Floor space is generally too precious for that. In a typical multi-bank elevator setup, lower floors get their toilets or other utility spaces placed between two banks of elevators that don't stop at that floor; the corresponding point in the upper floors is the elevator lobby for an upper-floor elevator bank.
There's a widely reported story that a group of people stuck in an elevator in the WTC on 9/11/2001 used a window washer's squeegee to cut their way through multiple layers of drywall to escape into a 50th floor bathroom.
https://www.mori.co.jp/en/projects/roppongihills/technology....
> Super Double-Deck Elevators
> We have installed these elevators in Roppongi Hills Mori Tower. Mori Tower’s “super double-deck elevators” are equipped with a pantograph joint on the part of the elevator that connects two passenger cars that can expand and contract by up to two meters, making it possible for the elevator to serve floors with varying heights. > Nippon Otis Elevator Company and Mori Building have a joint patent on this pantograph joint structure, the first of its kind in the world.
It can significantly increase the efficiency in a high-rise elevator bank, but like many things it takes a little bit of time to train people to utilize it properly.
One of our offices has this system (it makes no sense too - there’s only 5 floors) and it catches me every time. The building is designed to discourage use of stairs too (they’re behind hidden doors)
https://jaredkrinke.github.io/elevatorsaga/
I swapped in VS Code’s editor component (Monaco) and added TypeScript type declarations someone had posted. Note: The official game isn’t accepting PRs anymore, but details and code are here: https://github.com/magwo/elevatorsaga/pull/137
You step in, select floor, doors close, and then nothing happens.
Turns out elevator controls want the doors to close first, and only then look at what floor you select. And no that wasn't a mis-press or something. Where encountered, it's repeatable.
Talk about braindead design...
- 2015: https://news.ycombinator.com/item?id=8929314
https://elevation.fandom.com/wiki/Elevator_algorithm
https://elevation.fandom.com/wiki/List_of_elevator_special_m...
I'm a fan of the Sabbath mode.
1. Explain what is going on
2. Fix a bug in the code
3. Add a small feature