Computer science and software engineering are completely separate disciplines, alike in dignity — but trouble arises when you confuse one for the other.
Computer science is a theoretical discipline, ideally suited to being taught in an academic setting, and concerns itself with the study of computation, including rigorous mathematical proofs, scientific experimentation, and complete thought experiments like super-Turing computation. It can sometimes offer insight into thorny programming problems, but for 90% of programs isn't directly applicable. Where research results from CS do become applicable to programming, they're typically implemented into libraries that can be used by software engineers with no deep understanding of the underlying research. Many subfields of computer science don't require the ability to write executable programs at all, though applied computer scientists are valuable to bridge research with the world of software engineering.
Software engineering is a practical discipline, ideally learnt ‘on the job’ in a self-taught or apprenticeship structure. It concerns itself with how to make good programs in a corporate environment, and in addition to practical programming concerns itself with other hard problems in building reliable software: testing, requirements analysis, and team collaboration dynamics. It's very rare for software engineering tasks to require knowledge of computer science concepts, though occasionally software engineers might choose to implement some CS research.
When people mix these things up, chaos ensues. For example, interviewing software engineers based on theoretical knowledge of algorithms, or demanding a CS degree as a prerequisite for your software engineering job, is largely useless and a terrible predictor of the quality of software they'll output — in the unlikely event that they need a sophisticated algorithm, a good software engineer can pull in a library or, in the worst case, search for it and translate some pseudocode. Likewise both disciplines end up getting maligned for not being the other — I've heard people both bemoaning that self-taught programmers can't balance a red–black tree (why would they?) as well as grumbling that computer science graduates learn weird languages like Haskell and Prolog but can't write a Python unit test.
Furthermore, because companies expect software engineering skill from computer science graduates, computer science degrees start incorporating more software engineering material at the cost of theoretical computer science material — and they inevitably don't teach it very well, because practical skills are better learnt on the job. Theoretical skills for research positions are increasingly shunted into masters or PhD levels. If we're not careful we'll end up with the worst of both worlds, where CS degrees are useless both for theoretical CS research and for software engineering, but for historical reasons are considered entry-level requirements for both professions.
tl;dr Companies should stop expecting CS degrees and knowledge for software engineering jobs, where it's all but irrelevant, and provide better on-the-job training and apprenticeship schemes. Universities should stop turning their CS degrees into software engineering degrees, and stick to teaching theoretical CS — because universities exist precisely to teach those things that are hard to learn on the job, or not immediately relevant to professional practice. If they do offer software engineering education it should be in a dedicated SE degree that can focus on SE theory, around e.g. organizational structure and quality assurance. We don't expect physicists to be able to design and build a house, or architects to answer interview questions about quantum field theory; why are we so determined to erase the distinction between theory and practice in the case of software?