If we hadn't lost a decade with what Flash and PNACL already offered us in 2011...
No wonder studios rather bet on streaming than a tech that will never deliver.
No wonder studios rather bet on streaming than a tech that will never deliver.
That's also why it was such a security nightmare. It was a complete escape from the browser sandbox.
Hence why the gaming industry is focusing on streaming instead.
Mobile, handhelds and cloud streaming, is where the indie party is going on.
I bet WebGPU is going to be equally the same, ShaderToy and 3D commerce visualisation tools will be updated for it, and that is it.
Specially given that it made the same mistake of WebGL, lagging 10 years behind native APIs.
(NaCl was better in those areas, but required to stamp out one binary for each target CPU architecture)