Clean and rebuild of Unreal Engine on my 32-core Threadripper takes about 15 minutes. And incremental change to a CPP takes… varies but probably on the order of 30 seconds. Their live coding feature is super slick.
I just cloned, downloaded dependencies, and fully built Symbolicator in 3 minutes 15 seconds. A quick incremental change and build tool 45 seconds.
My impression is the Rust time was all spent linking. Some big company desperately needs to spend the time to port Mold linker to Windows. Supposedly Microsoft is working on a faster linker. But I think it’d be better to just port Mold.