Whooooa. They raised $17M in VC to develop this game and were in danger of running dry? I mean my God... something's not right about that. It's hard to imagine an iOS game that couldn't be developed, tested and deployed for well under $1M. To put this in perspective, Halo 3 employed about 300 devs and artists, and cost around $30M. I get that VCs need to put in a lot of money to fill their quotas, but what was all of that spent on? Marketing?
[EDIT]Sorry. My mistake. I misread the article as meaning that $17M was raised for this game. I didn't know they'd put out 42 games. I retract my criticism.[/EDIT]