Jazz² Resurrection: Open-source Jazz Jackrabbit 2 reimplementation
deat.tk
deat.tk
OMG! Jetpack from Adept Software is still available?! https://www.adeptsoftware.com/jetpack/
And the lost mind/island of Dr. Brain.
I wish I could still play them!
They have Lost Mind as well, but not emulated because it's a Windows game. I wouldn't be surprised if it still runs, though.
https://store.steampowered.com/app/241240/Contraption_Maker
It's extremely faithful to the original in terms of "feeling", to the point where it satisfies my TIM nostalgia
Sometimes I hang out with my little brothers on Discord, with one of us playing DR (or a similar game), the rest watches the stream. We have some snacks and pretend we travelled back in time to the era when we shared the same PC and had a (very elaborate) hot-seat queueing/watching and commenting system.
"streaming" as watching your buddy play in the same room beats Twitch for me every time!
Recently I had fun with The Curse of Monkey Island and Microsoft Bob experienced in the same way. Although the latter is more like bringing your friends home for a Tommy Wiseau movie night.
Abuse had that crazy scriptable level editor, I must have spent more time in it than actually playing.
Looking up images of DOS platformers like Secret Agent and Crystal Caves reminds me of a game that was loaded on some elementary school computers in 1998. I don't recall if they were Mac or DOS, but they certainly weren't the cutting edge G3. I think the game had a character in a trench coat and they were maybe a sleuth of some kind. The color palette was dark but there were yellow-ish lights coming from above in a conical shape.
I know memories are usually warped and wrong, but hopefully this is enough of a description to jog someone's memory. I have been able to rediscover all of the games I played as kid. Most I never revisited, but it feels satisfying to learn what they were. Big ones that bugged me for ages are Tyrian and Descent.
I think it is likely an Apogee game or by someone inspired by their art. I haven't found a solid hit of what's in my memory after looking through their catalog and a quick glance through a wider list. It may just be busted memories and it is Secret Agent. It's unsatisfactory though because every other vague memory has turned out to be more accurate than not.
https://youtu.be/OzXHI22IOSA?t=113
edit: This DOS game might be the one you're thinking of
[1] https://www.lemon64.com/assets/images/games/screens/blues_br...
[2] https://en.wikipedia.org/wiki/The_Blues_Brothers:_Jukebox_Ad...
I love that game!
I don't know of anyone else who's tenure in the industry is 30+ years.
It made a generation who can code!
We had a closer look at the disc and it was a mysterious "OEM Version" (I know what that means now, but none of us did back then). But it said version 1.0 so surely it was meant to have everything? We contacted Gateway, like "is there any way we can upgrade to the actual final version of the game?" And the answer was no.
They were bundling an unfinished version of the game!
----
> OEM Versions
> These beta versions were originally distributed alongside Intel's manufactured hardware, as a result of a partnership between Epic and Intel. While most people who acquired these versions assumed they were the same as the retail release, they were actually builds from halfway through the game's development.
> Two OEM versions exist: 1.00g, which is the most common, and 1.00h. These versions have quite a lot of differences compared to the final release, such as different file formats, many levels use different tilesets or are in different orders, many sound effects weren't coded yet into the game, different screens for loading and menus and different and/or glitchy physics for weapons and objects.[0]
[0] https://jazzjackrabbit.fandom.com/wiki/Jazz_Jackrabbit_2/Dev...
Was very confused at the time that we appeared to have the full version but it was missing features. Still spent many hours playing it.
Edit: Also some motorbike racing game that came with the same (probably Gateway) PC. Can't remember much about it, but many hours wasted.
Redline Racer felt really smooth with great graphics for the time. I loved how eventually you started unlocking ridiculous gimmick bikes like a hover bike and a dinosaur. I don't think I ever quite unlocked all of them.
Ah I do remember the crazy bikes now! I need to find a copy of it. Just found a few YouTube videos.
Wondering why oem versions were dumbed down pre-releases
it's not very good though (except the music, Alexander Brandon is still amazing)
https://www.youtube.com/watch?v=6gckYADZp0A
Yeah, it's interesting, but I think it's not a huge loss. Early 3D games have aged very badly, while many from the 2D era are still perfectly playable. So a higher res 2D followup might have actually been better.
That game is the dark souls of platformers though.
Hollow Knight, Ori, Celeste.
For multiplayer, Towerfall.
I remember going downstairs into the work area and I remember he was playing Jazz Jackrabbit on his old computer, and I remember thinking that this game must be epic.
Anyway, random story. It just evokes that memory for some reason.
I met a friend by being in a "clan" in JJ2 who kind of introduced me to caring about music, and I went to my first concert with. We are no longer in touch, but I do have one pen pal friend from that "clan" from another country who I still exchange birthday/christmas cards and gifts with for over 23 years now (and occasional messages throughout the year).
Having said all that, I haven't played the game in years though. I remember the excitement over Jazz Jackrabbit 3D that I believe never saw the day of light, or well I vaguely remember there being a playable demo. Not sure, I could probably quickly search for it online but I'll leave that to you, the reader.
Something I liked about Jazz2 was how performant it was on my lousy Intel Celeron PC I had at the time. Strangely, I remember the menus and stuff being kind of laggy, but the game itself always worked really well.
Jazz Jackrabbit is like if Sonic The Hedgehog was on acid had a gun! I never understood why the game wasn't more popular. Epic Megagames really underappreciated what they had.
The music was always a strong point, especially that it was typically at most four voices at once due to the file format used.
As a minor observation, I'm pretty (pleasantly) surprised that the project provides a NixOS package for the application. As somebody who tends to flit between Arch, Fedora, and NixOS, seeing packages for NixOS before Fedora availability is a very surprising signal in terms of Linux distribution popularity.
I love this game, especially because of the memories of her it brings back. We were just not a good fit (and I was too much of a child anyway).
Amazing open-source work!
There are some really, really good remixes of Jazz's soundtrack on YouTube. I recommend SIDNIFY's "Laboratory Level" (https://youtu.be/UY-T6I0PxZs) and Allan Zax's "Tubelectic" (https://youtu.be/3UTTduiX5bw).
I've had an Apache server running on a decade old laptop on the HN front page, serving a custom PHP+Mariadb blog without caching, works just fine. It's big projects like WordPress that reliably go down from more than a handful of visitors per minute with bursts to a few in one second, if you don't have a caching layer that turns it into the equivalent of a static page generator
Similarly OpenJazz allows playing Jazz1. It has even more quirks than Resurrection, and can similarly allow zooming out with higher resolutions
Interesting decision.
edit: Looks like this project started in 2017, but it made leaps in the last year.
I feel like “Adopt an Abandonware” would be a pretty great source of meaningful, educational, and productive projects for devs with extra cycles or looking to refine skills.
It's just a case of "the lesser evil": preserving games when nobody who owns them cares enough about them to sell them or make sure they can still be run.
But legal? No.
If you were, say, selling abandonware that's much more of a murky area, but just downloading a copy or giving people a copy of some data that is no longer sold - whoever has ended up with the copyright shouldn't be able to complain if they are not actually making it available for purchase - they shouldn't be able to claim any loss since by not selling it they are not being deprived of any revenue.
Of course, part of this is only a problem because copyright terms became absurdly long - if we had sane copyright terms like strictly 25 or 30 years from publication a lot of this stuff would be public domain by now anyway.
Home of the Underdogs used to get tons of aggressive cease and desist emails from ESA (then named IDSA), the group representing game publishers legally, and who supposedly are on the "side" of games. So aggressive in fact they sometimes got it wrong (like sending a C&D for a game which was public domain). And who was willing to take a stance and chance it?
Back then the abandonware community was one of two things, I think: people who just wanted to download games (Warez or abandonware was the same to them) and proper members of the community, who'd rather see these games either commercially supported or made public domain. Both HOTU and Abandonia replaced download links whenever someone found a legal way to buy the games.
https://www.gog.com/en/game/jazz_jackrabbit_collection
https://www.gog.com/en/game/jazz_jackrabbit_2_collection
Maybe it was abandoned for a time until GOG picked it up.