Artists have forgotten how to draw
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(1) It serves as a place where other people gather to interact. People gather in such ways now more than ever because of the loneliness created by advanced technology. Therefore, being trendy is more important than being artistic. That's why total garbage like the Avengers movies is so successful: it's because it panders to the lowest common denominator and therefore is an ideal gathering place for the lost souls stranded by technology.
(2) If content is not a place for people to gather, then it is simply content that teaches other people to produce more content. In fact, some of the most successful content on YouTube is simply content designed to help people produce other content that no one will watch most of the time.
While both these functions were active to some extent in humanity's past, it is only now that they function to their full extent. They are magnified by modern technology and other reasons for art are being minimized.
Art comes from another place.
To you that is art. To me it is kitsch.
I don`t care if it took 3 months to make something that makes me want to strangle the artist at birth or if it took 10 minutes to produce something that makes me feel there are other humans in the world.
That`s the problem with art: there are no mensurables, it is completely subjective. Probably that is what makes it art.
There are a few warm embers still out there, as the author mentioned, but only two true schools and he missed one and mislabeled the other. The Florence Classical Arts Academy (where my daughter spent part of her high school years) and, even better, the Imperial Academy of Arts in St. Petersburg. Surprisingly, the former has as many Russian teachers as the latter.
Buy up works. Easier if the artist is not alive.
Start placing articles, puff pieces on the artist.
Interest increases, prices rise, sell off inventory.
When inventory gone, end the PR blitz.
Paying too much for something is a known money laundering technique.
Example, pay a "web shop" in a tax haven country for a web site redesign. Who's to say what "should have" been paid.
I fully expected the article to end in 'git off muh lawn'.
I will argue or grant that most visual artists do learn to see - even though they very much do not all see the same thing because seeing is also subject to preferences and intellectual choices. Visual arts have certainly gone far and wide. For much of it, even calling it "visual" is a stretch. Sure.
So, bad example.
A better example would be the intonarumori by Luigi Russolo:
https://en.wikipedia.org/wiki/Intonarumori
But the truth is that this kind of wild experimentation with the limits of musicality has never caught up in the same way as modern art has. There is possibly a reason for that. I suspect that it's far easier to ignore something Duchamp's fountain than Russolo's instruments... just because the latter make noise and you can't stop hearing it unless you run away.
Btw, I heard some recordings of the intonarumori at a modern art museum in Switzerland, and I thought they were actually ... pleasant? In some sense. But then I find Cannibal Corpse pleasant so I probably have uncommon tastes (though not rare).
I said nothing of curation, mastery, or art history in general. My comment was challenging the parent poster's assumed knowledge of the opinions of old masters.
I don't necessarily agree with you on the 'that it never was' comment but I wasn't objecting to that opinion.
And for our times we have a banana on the wall and we're not supposed to argue because taste is relative and someone likes that ... as we slow step our way down the staircase to oblivion.
There are other places to draw parallels from. Runway fashion shows nearly always show bizarre items no sane person would wear to the local grocery store. But they each, individually, make a new statement that draws some sort of reaction from the observers. It's the very essence of art.
Off the catwalk, scenes like Lady Gaga wearing a meat dress to an award program might offend some people, but you can't deny the originality and subsequent reaction. There were certainly people claiming it wasn't fashion or art.
Yet if someone aped it, it would be suddenly boring and passe, and people would totally recognize it as being derivative. And that sure sounds like art.
There is simply too much art being produced in the contemporary art world for your argument to make any sense at all.
>reviews were filled with accusations of quackery, insanity, immorality, and anarchy, as well as parodies, caricatures, doggerels, and mock exhibitions
110 years ago
Let's take your example of the Armory Show. It took only two or three decades for Duchamp's Nude Descending a Staircase to be recognized for its genius.
Jeff Koons' Pink Panther was almost four decades ago. Anyone feel like a fool yet? The art world has egg on its face and it's not because it's pushing boundaries; it's pushing junk as a front for money laundering and pretending that taste is relative because it likes the money and talentless people like to call themselves artists.
And it is not like past was composed of Monets only. Or as if people decorated their houses or their products by old paintings only.
Picasso couldn't have achieved in abstraction if he hadn't been classically trained. And that's easy to verify: take an imitation (of which there are many) and an original. Even someone not well-versed it art can pick out the original.
Most people don’t realize simplification and economy of stroke is orders of magnitude more difficult, and takes a true lifetime to master. Capturing a complex subject in 3 perfect strokes which uses visual language to convey what it is.
Nothing wrong with either, but the amount of sackriding for the former just gets tiring.
What we're seeing is a sea of people using Expressionism as a veil for lack of training.
A virtuoso at the piano may experiment with discordant notes. A novice banging on the piano keys and calling it music is not the same thing.
That's why I always chuckle at people scowling at learning music theory because of "originality, like, if you don't you'd just reinvent most of it on your own...
They always play a variation of something you can trace back to one of their favourite songs. A blind copy. No doubt by someone who actually does understand the theory.
So, "theory holds you back" should be followed by "from copying your heroes and knowing why they make the musical choices they make."
You might be right about a certain western bias toward [western] theory, but it has no bearing on theory in general. Especially how it applies to each culture's distinct music. The same bias appears in the other direction, because Indians regularly say they think Western music sounds out of tune and lacking expression. I don't think anybody brought that up as an issue though.
The difference, pertaining to this thread, is understanding music, versus merely aping riffs you learned from your heroes, with no regard to the underlying music and how things that fit, fit.
For the record I am very much in favor of musicians learning music theory (of whatever sort). However it seems odd to say that a musician can not learn music without first learning theory. Did we have music theory before musicians?
Perhaps you can make the case that given the systemic biases in our modern taste for music it is _hard_ to break away from modern music theory, but that doesn't make it impossible.
See the extended technique of Fred Frith, John Zorn, Bob Ostertag, Derek Bailey, Ikue Mori, etc as an example.
Except nobody said that ? Just that by learning theory you will learn faster than reverse engineering the songs you like into bases components (conciously or not). And, well, nothing stops anyone from learning more than just western music theory
> Did we have music theory before musicians?
We had engineering before engineers but we come to conclusion teaching someone to build bridge is far more effective than letting them stumble till they work out the basics...
Ksaj claimed that a musician who learned to make music without music theory will inevitably end up producing music which is actually derivative of the music of someone else who did study theory. I reject that claim.
> We had engineering before engineers but we come to conclusion teaching someone to build bridge is far more effective than letting them stumble till they work out the basics...
I do not think you can reasonably compare something as subject as music with mechanical engineering. Yes you can make music which has as much structure as the Golden Gate bridge but no that is not the only way to make music.
Simply copying someone and saying theory isn't needed is akin to using Dall-E to generate a drawing and calling yourself an artist for having done so.
And that's the distinction being made here.
That also drives me crazy is when its super obvious artists on instagram (where btw it's quite difficult to find very good inspiration) all have a very dark moody or "weird" style when its obvious it's covering up lack of drawing skills. You cant mess up a nose when you draw a 3 foot long nose and call it your style!
I think it's because classical drawing teaches you some basic perceptual skills that are very hard to pick up any other way. It gets you out of your head and gets you to see what's actually there, not what you think is there. It's kind of a subtle difference, but it's important.
Not learning to perceive things in that manner is a big handicap for many artists. They don't even need to produce work in a classic or representational style. But it's still aparent if they are lacking those skills.
Another thing is that drawing, via rough sketches and prep work, provides a way to work out the bugs in your finished work. It provides a way to actually think out what you're doing, in the same way that writing about something is actually thinking about it [1].
Yeah, it's cool. And I guess if you want to talk about art in a purely technical sense of taking a recording instrument to paper or a canvas and creating an image, then it qualifies. But there's no interpretation there. Basically just one of the world's slowest photocopying machines. Technical talent with zero imagination.
abstract interpretation within the confines of a particular medium is harder to appreciate if you haven't seen manifestations you can readily understand
It seems like when we decided that art doesn't have to be representational, having traditional drafting and drawing skills began a slow and perfectly rational decline. Is that even controversial? It may not be coincidental that the role of fine art in our culture declined at the same time as well, but that's a conjecture I can't defend in this paragraph.
On the other hand, there are more illustrators than ever, and illustrators still often technical chops and craftsmanship. Comic book artists and digital painters and the like are (or were, before AI) flourishing and doing really exciting work in the non-fine-art space.
If playing at home: Picasso learned some classical drawing, and could do it, and moved on from it by age 12 or something (I kid. By a year or two.) Watterson, erm, less so - and it turns out did very well with a different kind of expression.
For everyone playing at home it's a style of art teaching that goes "you know what to do. get to it." (On the rationale that the brush/pencil mileage is the only thing that will do the teaching. Ugh.)
While preferring more realistic art, just watching a random selection of people get their humanity on while under a deadline is the most fascinating and relaxing viewing imaginable.
My prejudice against impressionistic art didn't survive any real time with this series. One artist in the first couple of series fit my stereotype of the smug young jackwagon treating the whole thing like a joke.
Highly recommended.
There's plenty of good realistic art coming out from young artists. Take a look at anime fan art. This is not a lost skill.
This is just not something all that many people would paid for all that often.
But manga or anime? really? Do you please have interviews or other presentations where that comes up?
I found this one, where it seems more of a hobby:
https://www.crunchyroll.com/news/interviews/2023/6/9/intervi...
https://www.google.com/search?q=classical+anatomy+drawing+sh...
https://www.google.com/search?q=classical+drawing+florence+a...
This does have direct application in american superhero comics. There the artist draws detailed muscle modelling and attempts to place tendons and shape of underlying bones all in the right place. Even when the character is really not human :-) I looked for one but wasn't able to quickly pull a video showing a critique arguing that some muscle is not quite located and anchored correctly.
I rarely see that concern in manga or anime. Very little in the video you linked would show such a concern. The usual manga artist does proportions, yes, often altered to serve their intent - but in my mind rarely goes to that intention of physical correctness.
Let's try and pull some manga muscle ... this is NOT classical drawing or derived from that:
https://www.google.com/search?q=manga+sports+muscle&tbm=isch
It's a skill that I've always wanted to improve but I don't know where to begin.
https://www.thriftbooks.com/w/fast-sketching-techniques-capt...
Sketching is very much vibrant, alive, well and creative. With many, many books dedicated to that direction.
Life drawing same things.
Which "drawing" direction attracts you?
This is pushing it a bit but there are lists like:
https://webneel.com/different-types-of-drawing-styles-techni...
https://finearttutorials.com/guide/drawing-styles
A more likely approach is to consider which artists you like and what they do. If it is perspective in travel sketches that interests you, then don't waste time on classical anatomy.
For life drawing, IMO we have super sharp intuition for a face or body being "wrong" in its proportions. And except if you are an american superhero comic book artist we have only a little intuition that shape detail is not quite right. And getting that perfect is seriously hard - that's classical anatomy drawing territory. I pay attention to proportions but I sure don't obsess about modelling except where it "defines" the person - like sharp cheekbones or chin perhaps. And that's not classical anatomy stuff - just the basics. For landscape by constrast for me, it's about being able to abstract it while not making a blatant perspective mistake. And I don't feel that's an intuition problem for most people. More analytic. Anyway :-)
For a beginner, I would recommend a two-fold plan:
1) spend 80% of your time copying well-chosen works (things you like, and that are at your current level);
2) spend 20% of the remaining time, first getting a firm grip on perspective, and then experimenting, sketching around from life/memory/imagination, etc.
Perspective is foundational[0].
Balancing copy with experimentation is essential: when sketching around, you'll make mistakes and confront yourself to various problems: you'll then be able to look for solutions in the works you're copying.
For 1), perhaps consider Bargue plates[1]: they were precisely designed for beginners, by experienced artists/teachers. There are numerous tutorials (e.g. [2]) on the Internet covering the details, as the plates are used by essentially all modern "ateliers".
A final note on preciseness: it has two main advantages:
1) you can "easily" self-evaluate (as it gives you a clear goal);
2) you're more likely to notice subtle, fine details you would have otherwise missed with a hastier approach.
[0]: https://www.gutenberg.org/cache/epub/46915/pg46915-images.ht...
[1]: https://barguedrawing.wordpress.com/
[2]: https://www.youtube.com/watch?v=GZm7qih71-w&list=PLOxIqHbLWH...
For the same subject, a drawing/painting and a photograph contains similar information, but with different (lossy) filters; getting to know "artistic" filters is one thing a beginner wants to practice.
It's not a bad idea to work from photographs, it's actually very useful, and an interesting technical exercise, but one generally will want to compensate for the camera filter, so as to make the end result more appealing.
Incidentally, this[0] was posted a few hours ago, and precisely "illustrates" those points. You also have those "famous" pictures[1] demonstrating how difference focal length distort faces.
Finding a balance between tradition and novelty is perhaps the most comfortable position: tradition brings experience accumulated over many lifetimes, it's foolish to reject it. But it's equally unwise to systematically reject novelty either.
The eternal lamentation that art has lost its craft is simply no longer appropriate.
Just look at artists like Simon Denny or Hito Steyerl
Plenty of people still know how to draw, they're just not getting hired as artists, because only content creators are being hired for roles that would have been filled by artists in other contexts.