Freud said sometimes a cigar is only a cigar. I say sometimes a function is only a function.
Classes get in the way between the programmer and the problem. They force you to reify your thinking into "things" (classes) that demand names and citizenship rights, so to speak, in the system. These "things" don't really exist, but we act like they do, and so increasingly see the problem in terms of the classes we've defined. This is a distorting filter that we can ill afford when the problem is complex (if it's not complex, who cares - anything will work ok). The solution is not to define such pseudo-things in the first place, but rather to focus at all times on the problem at hand. Functions, for me, are the right level of abstraction to do this. They don't get in the way.
Once a bunch of classes have taken residence in your system and your brain, it's hard to remember that they aren't real, and thus the pain threshold is quite high before you realize that they're causing problems. At that point they're hard to change: you have to replace the old class hierarchy with a new class hierarchy. The difference between that and reworking a few functions is the difference between working in concrete and clay.
There's also the cognitive tax of having to think about what classes to create and what to name them. This too is overhead we can ill afford given our limited mental resources. If you've ever found yourself putting some code in a new class (perhaps because the old one got too big, or because you need to use it from two places) and gotten stopped in your tracks by the question, "What should I name it? What is this thing?" you are experiencing the overhead I'm talking about. It's the programming equivalent of Mr. Heavyfoot: http://www.youtube.com/watch?v=R9d2Y1We-d0. There is no such thing; you're just working in a way that forces you to pretend that there is and fulfill a bunch of duties towards it.
These two issues together are a double-whammy: you pay up front for what you pay for later.
It is shocking to see how much simpler systems become when we stop doing the things that make them complicated.