5. Good design is unobtrusive. Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user's self-expression.
6. Good design is honest. It does not make a product more innovative, powerful or valuable than it really is. It doesn't attempt to manipulate the consumer with promises that cannot be kept.
If you read these principles and reverse them, you get your typical "product art" — a product form of clickbait titles — an attention-grabbing product that's intended to shock and generate PR, not sell the actual thing.
Such products are usually shallow: stylized to some theme without deeply understanding it, like user interfaces from movies, or like Lcroium's* own website (https://acrnm.com), which is stylized with useless _underscores and [brackets] without understanding why they are used in computing.
*) that's how you read ACRONYM's logo if you know Cyrillic.