TypeScript is surprisingly ok for compilers
matklad.github.io
matklad.github.io
The fact that Functions are Objects that can have properties/methods is supremely undervalued.
Are there other languages that do this so nicely? It's the perfect blend of OO and functional.
Programming is mostly about gradually figuring out the right design I find. JS/TS let's me evolve things naturally without big rewrites.
function foo() {}
function bar() {}
function baz() {}
const commands = [foo, bar, baz]
// Run commands
commands.forEach(x => x())
foo.help = 'This does something'
// Describe commands
commands.forEach(x => console.log(x.help))
// Add some state via closure.
const config = {}
function foo() { config.blah }
// Add some state using partials.
function _foo(config) { config.blah }
const foo = foo.bind(null, config)
I can flexibly do what I need, without ever having to define a class like `Command`, which I probably don't even know what it should be yet.This premature naming of things in OO creates so many dramas.
It avoids things like `VideoCompressor#compress()`, `VideoSplitter#split()`. You don't have to think: what state belongs in which class...you just call the function and pass it what it needs.
I'm not sure I'd like my functions to have properties (which gives them state and can alter what calling it does with the same arguments). A big benefit of FP is getting away from OO states. Perhaps the problems I work on aren't complex enough to benefit from them, or I simply make objects from classes.
Or as I'm interpreting this, is sort of like documentation or information that could be used at runtime for code generation. Basically a shorthand for composing the function with its metadata. The nice thing about separation is that you know that when calling the function, there's no possible way for it to reference the metadata that is associated with it because it's composed externally.
There are lots of singletons in OO. I find it useful to add static metadata (not state) to them, without having to escalate them to a class. I guess Java has decorators for the same purpose. I'd really like decorators for functions in TypeScript though.
It's just that there's now syntactic sugar for creating anonymous classes: `Foo foo = () -> "baz"` that automatically expands to an anonymous class that conforms to `Foo`. The compiler automatically assigns the method name for you.
Python, where everything is an object.
Example, I have some Redux helpers that are functions, but those functions also define a `.actionType` property. TypeScript handles that.
edit: accidentally wrote "object" instead of "function"
interface SomethingCallableWithAnExtraProperty {
// This means you can call it like a function.
(args: Whatever): SomethingReturned
// And since it's an interface, you can still do interface-y things
anotherProperty: string
} class IntAdder:
def __init__(self, x: int) -> None:
self.x = x
def __call__(self, y: int) -> int:
return self.x + y
def __str__(self) -> str:
return f"({self.x} + ??)"
add1 = IntAdder(1)
assert add1(3) == 4
print(add1)
# (1 + ??)
As mentioned in the sibling comment, you can define a Protocol which is analogous to an interface, so if you had a protocol like this: from typing import Protocol, TypeVar
T = TypeVar("T")
class ValueUpdater(Protocol[T]):
def __call__(self, y: T) -> T: ...
Then IntAdder would be considered a subclass of ValueUpdater[int] by the type checker. Demo: https://mypy-play.net/?mypy=1.5.1&python=3.11&flags=strict&g...[1]: https://webkit.org/blog/6240/ecmascript-6-proper-tail-calls-... [2]: https://kangax.github.io/compat-table/es6/#test-proper_tail_...
Is it the fact that you have to give it a name? If so I'd say just using some generic name like `{f,fn,func(tion),callback,etc}` is fine (at least as much as an anonymous function is), and to me would usually be more readable than an inline definition of a multi-statement lambda would be.
Or maybe it's the fact that lambdas are allowed in the first place, so people are going to use them, and then when you want to debug a lambda you'll probably have to go to the trouble of changing it to a function? That is a fair complaint if so.
In any case I can see how it could be annoying if you're more used to a language full of complex inline lambdas.
It's much easier to follow the control flow with hoisting. I see `run()` being called, and then I want to know what it is. In other languages you are usually seeing a huge bunch of inline functions and then asking: okay, but when and how is this actually called?
def foo():
def run():
print("hi")
run()
function foo() {
run()
function run() {
console.log('hi')
}
}moreover... basically any half-decent programmer text editor has an outline with the list of functions, so this point may be moot in any way
map(lambda x: (x := func1(x), func2(x), None)[2], gen())
This sets x to func1(x), then executes func2, then leaves None in place of the element in the map iterable. (of course you could do the same with a list comprehension, you wouldn't even need the lambda in that case, and good python would _actually_ be a for loop.)What does TypeScript add in this scenario?
Does the example above even pass typecheck?
Everything is an object in Ruby as well
In .net methods, properties, member variables, classes, etc. can have attached attributes that are objects. Attributes can be interrogated at runtime using reflection.
[MyAttrib(foo=42, bar="baz")]
class MyClass
{
}Their only reason to exist is to support a use case of a 1:1 relationship between classes and functional units (or methods and functional units, or parameters and functional units, etc.), which is almost always an 80% solution that makes the other 20% extremely hard and/or impossible. I would go so far as to say that every single use of an attribute is your own code begging you for a better design. Unfortunately you're sometimes stuck with them, but that's only because you're sometimes stuck with a framework that itself is begging its creators for a better design. I wonder if Attributes were never added to the language, if developers would have just made those better choices to begin with. From my vantage point, they were a clear mistake in a language that was otherwise very well designed.
They certainly are nothing like the ability to attach methods to functions. A better example of that kind of convenience in C# is extension methods, which you can certainly define on types like Func<T>. I love extension methods and miss them in every language that doesn't have them!
Here's some other languages that support objects as functions (although not necessarily functions as objects): https://en.wikipedia.org/wiki/Function_object
And advanced typelevel shenanigans you see in TS usually have their counterpart in Scala, especially in Scala 3's meta-programming features.
The fact that Functions are Objects that can have properties/methods is supremely undervalued.
Are there other languages that do this so nicely? It's the perfect blend of OO and functional.
Yes. C#. The equivalent are `Func` and `Action` types representing functions with a return and without a return. In fact, the JavaScript lambda expression looks awfully familiar to C#.One of the snippets below is C# and the other is TypeScript:
var echo = (string message) => Console.Write($"You said: {message}");
var echo = (message: string) => console.log(`You said: ${message}`);
The same signature in C# and TypeScript: var Apply = (Func<string, string> fn, string input) => fn(input);
var result = Apply(input => ..., "some_string");
var apply = (fn: (input: string) => string, input: string) => fn(input)
var result = apply(input => ..., input);
The C# can version can also be written like: var Apply = (Func<string, string> fn, string input) => fn(input);
var lowercase = (string input) => input.ToLowerInvariant();
var result = Apply(lowercase, "HELLO, WORLD");
For the curious, I have a small repo that shows just how similar JavaScript, TypeScript, and C# are: https://github.com/CharlieDigital/js-ts-csharpScreen grab of the same logic in JS/TS/C# showing the congruency: https://github.com/CharlieDigital/js-ts-csharp/blob/main/js-...
const foo = () => doSomething;
foo.help = "this is a description of the function";
const commands = [foo];
// print help
commands.forEach(c => console.log(c.name, c.help || "No help is available for this function");
Presumably this isn't possible in C# because it's statically typed, so the object returned by "() => doSomething" can't be converted into one that supports adding more properties?.NET/C# has a `dynamic` type (aka `ExpandoObject`). That would be one way to do it (but would require casting to invoke). It's not exactly the same since you'd assign the `Func`/`Action` to a property of the `dynamic`. `dynamic` is generally avoided due to how easy it is to get into a pickle with it and also performance issues.
An alternate in this case is probably to return a tuple which I think is just as good/better.
Example:
var log = (object message) => Console.WriteLine(message);
var foo = () => log("Hello, World");
var fn1 = (foo, "This is the help text");
var commands = new[] { fn1 };
commands.ToList().ForEach(c => {
var (fn, help) = c;
log(fn.Method.Name);
log(help ?? "No help is available for this function");
});
https://dotnetfiddle.net/szxb9FThe tuple can also take named properties like this:
var log = (object message) => Console.WriteLine(message);
var foo = () => log("Hello, World");
var commands = new (Action fn, string? help)[] {
(foo, "This is the help text"),
(foo, null)
};
commands.ToList().ForEach(c => {
log(c.fn.Method.Name);
log(c.help ?? "No help is available for this function");
});
https://dotnetfiddle.net/oPK1d8Alternatively, use anonymous types:
var log = (object message) => Console.WriteLine(message);
var foo1 = () => log("Hello, World");
var foo2 = () => log("Hello, Neighbor");
var bar = new[] {
new {
doSomething = foo1,
help = "This is foo1's help text"
},
new {
doSomething = foo2,
help = "This is foo2's help text"
},
};
bar.ToList().ForEach(b => {
var (fn, help) = (b.doSomething, b.help);
fn();
log(help);
});
https://dotnetfiddle.net/KyBtgZThe next release of C# (12) will include named tuple types: https://learn.microsoft.com/en-us/dotnet/csharp/language-ref...
Very much looking forward to this since it gives you a lot of the same power of the JavaScript map/TS `Record`.
> ...because it's statically typed
While this is true, the `dynamic`/`ExpandoObject` is an oddity and lets you do weird things like multiple dispatch on .NET (https://charliedigital.com/2009/05/28/visitor-pattern-in-c-4...). But C# has a bunch of compiler tricks with regards to anonymous types that can mimic JS objects to some extent. The tuple type is probably a better choice in most cases, however.I often wonder how much of the code we write is actually doing something not possible in another language. Like runtime-specific, or low-level stuff. Most of the business logic...loops and if statements are rather similar.
One of the canonical examples would be a net/http: A handler can both be a struct (or any other type really) that implements a serve method, or it can be a handler function that calls itself to satisfy the interface.
In Clojure you would achieve the thing you describe by attaching metadata on your function var. It being a Lisp, it also has macros so you can pretty much do anything.
Speaking of macros:
Clojure also implements CSP channels with macros in core/async, inspired by Go.
Channels are a very powerful construct that you might like a lot. With channels you can completely avoid the function coloring problem (callbacks, promises, async/await). Perhaps most importantly they decouple execution from communication.
So going back to your example, your commands could be producers that send their results on channels. They don't need to know what consumes w/e they make, nor do they need to hold on to it, mutate something, or call something directly.
Good analogies would be buses on motherboards, routers and switches in networks, conveyor belts, message queues in distributed systems and so on.
oh and burn npm to the ground please.
In Lua, you have regular, non-object functions, but you can also create a callable table using metamethods, and keep whatever data you have with it. Add to that the colon syntax sugar (implicit self vs explicit self) on table methods and I think you have a beautiful "opt-in" OO story without the unintuitive `this` business from JS.
In fact I wish that constructor functions, and the class keyword never existed.
You can do the same with Object.create and a function closure, isn’t more verbose and it fits better with the mixed functional/oop approach of the language.
Python
compressor = lambda x: x / 2
compressor(5)
helpful_compressor = lambda x: x / 2
helpful_compressor.help = "compressor"
helpful_compressor(5)
helpful_compressor.help
Scala val compressor = (x: double) => x / 2
compressor(5)
object helpfulCompressor {
def apply(x: double) = x / 2
val help = "compressor"
}
helpfulCompressor(5)
helpfulCompressor.help
Ruby also has .call...but I can't remember it well enoughThere are no proper sum types in C#, so 80% of the point isn't even there.
enum Season
{
Spring,
Summer,
Autumn,
Winter
}
... int PatternMatch(Season season) =>
season switch {
Season.Spring => 1,
Season.Summer => 2,
Season.Autumn => 3,
Season.Winter => 4,
// compiler can't prove the above code is exhaustive because no proper sum types
// compiler needs nonsensical branch here that diverges
_ => throw new ArgumentException("Invalid enum value for command", nameof(command)),
};Thats because c#s enum is not "closed"
It really hasn't. In this very post he had to use a visitor to work around the fact that switch isn't an expression.
JavaScript's support for iterators is also weirdly shit. It has `.map()` but that only works on arrays. You can't map an iterator!
(new Set([0, 1, 2])).values().map(x => x + 1).toArray()
You can also reduce, filter, find, etc.TypeScript - powerful type system but shit underlying stdlib and language (no pattern matching/switch expressions)
Dart - worse than TS because the object model is closed - so no dynamic freedom, but the type system and expressions are weaker then the rest. Also 0 meta programming facilities - Java level of boilerplate and code generators
C# - closest to ML featureset out of the mentioned, but unlike TS doesn't have sum types which will make a lot of things more tedious.
You'll probably have similar overlap between C# and F# implementations as you would with say TypeScript - they are just that different in practice IMO.
They're still waiting on the do expression proposal for that (https://github.com/tc39/proposal-do-expressions), which has been in the bikeshedding stage for the past five years.
And the React example makes no sense, you can use a ternary and it is even shorter.
``` return ( <nav> <Home /> {loggedIn ? <LogoutButton /> : <LoginButton /> } </nav> ) ```
I've used it a bit but I haven't found it very boilerplatey in general, so I'm interested in learning what contexts you run into that.
I'm assuming you're using it with flutter?
https://medium.com/dartlang/dart-3-1-a-retrospective-on-func...
const c = try { … } const c = myAsyncFun()
.catch(e => …) string something = null;
try {
something = mayThrow();
} catch (SomeException ex) {
log.Info(ex);
} catch (Exception ex) {
log.Fatal(ex);
throw;
}
if (something != null) {
...
}
Would be actually nice if it had F#'s try...with https://learn.microsoft.com/en-us/dotnet/fsharp/language-ref... and would allow us something like: var something = try {
mayThrow()
} with (SomeException ex) {
log.Info(ex);
} with (Exception ex) {
log.Fatal(ex);
throw;
}
Or some way to do pattern matching on exceptions for switch expression. var something = mayThrow() switch {
(SomeException ex) => {
log.Info(ex);
return null;
}
(Exception ex) => {
log.Fatal(ex);
throw;
}
var passThru => passThru
} var something = (() => {
try {
return mayThrow()
} catch(SomeException ex) {
log.Info(ex);
return null;
} catch(Exception ex) {
log.Fatal(ex);
throw;
}
})();
Close enough? var something = (mayThrow()
??? (SomeException ex) => { log.Info(ex); return null} )
??? (Exception ex) => { log.Fatal(ex); throw; };
Or maybe just start using Results as return type and get ValueOrDefault :) But when it comes to handling exceptions, I think it explodes there with ifs and processing IENumerables: https://github.com/altmann/FluentResultsBut then again, simpler Results wrapper may be used perhaps. But it is a different way of coding and takes some mental shift on how to think about errors and distinguish between error results and true exceptions.
Oh, csharplang already had discussion on the matters about try/catch single statements: https://github.com/dotnet/csharplang/issues/786
You want to immediately return in the middle of something that was supposed to simulate just evaluating an expression?
You can't immediately return in the middle of 2+2 as well because return is a statement and can't be a part of expression.
const std = @import("std");
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
try stdout.print("Hello, {s}!\n", .{"world"});
} fn potentiallyErrorReturningFunc() !u64 {
...
}
const foo = potentiallyErrorReturningFunc() catch { 0 };
One notable difference to most other languages is it being a value only, basically a product type of return value XOR error. These error values get serialized into a number by the compiler that is unique, and on the type system level you deal with sets of these error values. Quite clever in case of a low-level system, in my opinion.Nitpick, but AFAIK this won't work and needs to be rewritten either to:
const foo = potentiallyErrorReturningFunc() catch 0;
...or to: const foo = potentiallyErrorReturningFunc() catch blk: { break :blk 0; }
(I wish there would be a more convenient way to return a value from a scope block, not necessarily with a "dangling expression" like Rust, but maybe at least getting rid of the label somehow)I suspect you could do something like:
const c = attempt(() => ... );
where attempt invokes the lambda, catches any exceptions, and does what you wantIf an exception is caught, the expression evaluates to what the catch block evaluates to. (Similar to having if/else be an expression). Of course if the exception isn't caught then it propagates so the expression doesn't take a value.
const c = (
()=> {
try: {...}
}
)()Sure, you can check for everything. It often is more effective, but not prettier or easier to read and of course you also will miss cases.
In that case a message from a network either sends or fails and in the case of sending try/catch does nothing for you but provide an error object, and you don't need try/catch to capture the error. In the case of receiving a network message the message comes in or it doesn't. If the message does come in and is malformed your application should be mature enough to handle that appropriately to the benefit of the user instead of crapping out some error messaging to the console. You don't need try/catch to do any of this. A simple if condition is more than sufficient.
> check for everything
You should check for everything. You only need to check for one thing and if you check for it you are already at 100% of everything. Did you get what you expected: Yes/No?
Usually you don't need to just know if there is an error or not -- sometimes you need to know what that error is. For example, an I/O error versus your image-is-too-small error -- you need to respond to the user differently. I've seen plenty of web apps that treat I/O errors and user input errors as a generic "an error happened" and that is completely wrong. Proper exception bubbling means none of that code that encounters the errors needs to necessarily know how to handle the error and your app always responds correctly.
That said, I don't use exceptions as much in JS because exception handling in JS is still very nascent. There's no base library of exceptions and telling different exceptions apart is not built-in to the language. In a language with more mature exception handling, it's a breeze.
Its an equivalent breeze in JavaScript as well unless you are fumbling through abstraction layers (frameworks) that eliminate the information you need.
Since you are saying that you have to describe the problem within the error object, it sounds like you must be you are parsing error messages and stack traces to figure out what the error is. That's not how exceptions are to be used and I think that's why you are not seeing why you would bubble errors.
In other languages, you don't have to do any of that nonsense because object identity is much stronger, but JavaScript uses prototypical inheritance so you can't really tell if an error is an ImageError or an IOError. Despite this issue, exceptions were added to the JavaScript language without resolving that problem. The reason why you have to worry about frameworks eliminating error information is because that problem wasn't resolved and so frameworks roll their own error handling and there is no standard.
Changing the way you program to fit what a JS compiler does or doesn't do is a fool's errand, IMO. The performance benefits are likely to be minimal, confusion for anyone else who has to touch the codebase is high.
Much better to just write ideomatic code.
> The performance benefits are likely to be minimal
This makes me cry, but not a cry of joy or ecstasy. People guessing about performance is perhaps the most frequent anti-pattern in all programming. Please read the following document, you can skip to the end but it may not make much sense if you do.
https://github.com/prettydiff/wisdom/blob/master/JavaScript_...
When developers make random performance assumptions, defensive assumptions are worse, it immediately identifies a lack of professional maturity. Its like small children playing games that expand their imagination, which is great for small children but less great for developers pretending to be adults.
I disagree, premature optimisation is.
Changing your style of programming to suit what todays JIT does but tomorrow’s may not, in anticipation of performance issues you have not yet encountered is a waste of everyone’s time. No doubt it is valuable in extremely performance sensitive code but that is the extreme minority, especially in the JavaScript world.
If I were involved in a project where performance concerns were high enough to require everyone know what the JIT is and is not doing my proposal would be to use a language other than JavaScript. If thinking this makes me a “small child” in your mind I’m fine with that.
Premature optimization is the extra effort required to alter work necessary to circumvent guessed optimization pitfalls. In the same breath Knuth advocates always targeting known performance advantages.
Some advice I know you’ll ignore: your tone in the comments here is deeply patronising. You know absolutely nothing about me and yet are entirely comfortable dismissing my perspective as wrong simply because yours must be correct. It’s not an interesting or rewarding way to converse, it makes me want to stop talking to you as soon as I can. Which I’ll be doing here. Have a good weekend.
My best possible free advise: only advocate to what you practice. If, for example, you have never written an application in JavaScript without a framework, such as Angular, then you are an Angular developer not a JavaScript developer. If you speak to something you have never practiced with a presence of authority people with 10, 15, or 20 years experience will be condescending. That is why imposter syndrome is a thing. Its better to get the unexpected honesty from some irrelevant guy online than get hired into a job and either get it in person or worse compensating for a manager with imposter syndrome.
For what it’s worth, I’ve spent years working with the innards of various JS engines, managed deployments of JavaScriptCore inside iOS apps (fun fact: no JIT) and using QuickJS in low resource environments (no JIT there either). There’s an interesting conversation to be had around optimising your code for JIT, given the different environments we’ve both worked in. But your ego won’t allow it to take place. A shame for all concerned but in my years of development I’ve met plenty like you and I’m well aware that I’m not about to change your mind so I’ll just leave it there.
If this is an actual concern (as in you have measured and try/catch is actually affecting something performance sensitive): you can most likely mitigate the impact by isolating the try/catch bodies in separate functions.
I haven’t verified this in every JIT, but I saw meaningful perf improvement in V8 for real world degenerate cases where the performance did actually matter and make a significant difference. But seriously, as always, measure before optimizing stuff like this! It might matter, but it seldom will for anything more than academic curiosity.
This was only ever true in V8, and hasn't been the case since 2017 with the optimizing compiler switch from Crankshaft to TurboFan.
Take a break before lecturing commenters on "guessing about performance is perhaps the most frequent anti-pattern in all programming" next time :)
That's false. It used to be this way with Crankshaft but since 2017 we have Turbofan which solves this.
IMHO typescript could just cut loose from its javascript compatibility. Why not compile it to wasm instead of transpiling it to javascript? Kotlin is in the process of adding a wasm compiler and they already have a js transpiler. The same code results in a lot smaller binaries and loads a lot faster in wasm form. Browser Javascript is not a great compilation target. And who cares what the minified crap that loads in the browser looks like? The only reason for backwards compatibility is allowing javascript projects to easily transition to typescript. But that's increasingly less relevant now that a lot of projects start out being typescript from day 1.
Of course, Assembly script is already a thing. But why not make that a bit more official? It wouldn't surprise me to see people doing a lot of web development in languages like that in a few years.
Besides, enums (?) aside, and ignoring typechecking, compiling TS is really easy right now. Switching to WASM is a high ask.
People wanted a different language, they should have gotten more scripting languages in the browser. Not changing JavaScript so much that it's no longer JavaScript.
(things like the scoping rules for 'var' is just bizarre, same with the concept of 'prototypes')
Looking at typical "old-school" Javascript code gives me the creeps the same way as looking at K&R C code ;)
They aren't syntactic sugar? Pretty sure `class Foo { blah() {} }` is equivalent to `function Foo() {}; Foo.prototype.blah = function() {}`.
Totally different meaning.
These differences let you extend built-in things that simply can't be done with old prototype constructor syntax. [1]
[O] I should probably be using a more recent reference like MDN, but the 2ality series always sticks out in my mind whenever "just syntax sugar" comes up: https://2ality.com/2015/02/es6-classes-final.html#safety-che...
[1] https://2ality.com/2015/02/es6-classes-final.html#subclassin...
This page lists features from es6 (and newer versions linked at the top) along with compliance to the spec. First column is the current browser, second is babel+corejs polyfills.
Overall, babel gets about 70% of the way there.
In browsers the Wasm runtime doesn't have access to the DOM APIs. So that's wishful thinking ATM.
My fantasy for the past year has been, if I could magically program anything, bringing a compiler and spec wholesale into the world out of the void, I would create a new language (call it WebScript as a placeholder) that
- featured an ML style type system, ADTs, a type syntax nearly indistinguishable from TypeScript
- whose actual core language essentially resembled Kotlin or "Go with exceptions"
- compiled to WASM or JS as a compatibility bridge
Nothing radical. Nothing revolutionary. Just these things would be an immediate plus.
But maybe AssemblyScript is a good enough step towards that.
Well, you could in theory get benefits by having optimizations based on the type declarations. This could be awkward to do when Typescript allows zero-runtime-cost interop with untyped JS anywhere and allows any value to be cast through the `any` type and then to any other type. If Typescript with these optimizations is still intended to execute in the same way as its untyped JS equivalent, then the optimizations all need to handle being opted out of when an unexpected value is received, in the same way optimizing runtime-type-tracking JS engines have to be able to abort out of their type-based optimizations. This optimization would be equivalent to pre-warming a JS engine's knowledge of runtime type information, which is an optimization that could be done for JS in general rather than by doing it just in the Typescript project through compiling to WASM.
Surely that will change someday.
There is a (now inactive) "interface-types" proposal, which has dissolved into "component-types", but this scope-creep definitely is already quite concerning:
JavaScript and TypeScript are not "proper" languages?
Different languages are powerful in different use case dimensions (tradeoffs), and the typical client-side web programming has a very very strong UI angle, which many "more powerful" languages that I am going to guess you have in mind are less adept at.
> JavaScript's redeeming quality is that it is ubiquitous due to being used by browsers.
JavaScript has other properties that make it very adept at a wide range of web app usecases. Languages exist not in isolation, but have a dynamic environment w.r.t. domains they excel in, tooling, mindshare, programming in the small and the large, comlexity, etc.
> I don't think anybody credibly claims it to be a language we would want to use if we were to redesign web programming from scratch today
Dart has tried. Many languages transpile to JavaScript (and have for a long time).
Yet, JavaScript and TypeScript are some of the most popular languages on the planet.
If the web is still around in 20 years, it will be interesting to see whether another language has taken center stage. I'm not quite holding my breath, if only because even with transpilation being around for many many years, no other language has overtaken. I have a hard time seeing WASM changing that outcome in a meaningful way.
Ouch, you posted this on the internet.
Somebody, somewhere is certainly going to claim this. Some of the people with that claim are even going to have a rationale behind it.
And to be fair, the tooling is going to push a lot of opinion. Because as bad as the JS/TS tooling is, its UI component has been evolving steadily while every other tool stagnated. And by now it has quite probably surpassed the 90's RAD paradigm (I mean, I can't make up my mind).
IMO, the language is one of the main things holding those tools back, but most people just won't agree.
I've programmed in Java, Python, C, C#, TypeScript, VHDL, and some other languages and they all fucking suck in some way.
If it was up to me, I would pick the best parts of the languages/ecosystems and make a Frankenstein language.
And anyway in the end, it's never the language. It's the ecosystem. Just because you can run Java on .NET doesn't mean you should -- because almost no one else does it your way and it's not worth the trouble maintaining some weird approach very few people use. You're never going to get help from library authors when it doesn't work on your weird setup.
Edit: And inline pattern matching for values returned from expressions and function calls (similar to destructuring, but more powerful).
Perfection is the enemy from good.
Those I can use at work, ML derived languages not, even F# is an uphill battle in most shops.
https://medium.com/dartlang/dart-3-1-a-retrospective-on-func...
-- a parser function that matches on { ... } returning ...
-- can be combined with other parsers
braces = (symbol "{") `between` (symbol "}")
...
-- a statement is a controlFlow or a declaration or an assignment
statement = controlFlow <|> declaration <|> assignment
-- a block is either 1 or more statements surrounded by { ... }
-- or a single statement.
block = (braces $ many statement) <|> statement
...
-- An expression is a number, or a variable, or a binary operation
-- derive functionality to print and test equality of these values.
data Expr =
Num Int
| Var Variable
| DualOp Op Expr Expr
...
deriving (Show, Eq)
...
foldConstants (DualOp Add (Num a) (Num b)) = Num (a + b)
...
Parser combinators (parser functions that take other parser functions and return more complex combined parser functions) with enough syntactic sugar can express BNF-like grammars directly as code. And ML-style list and pattern matching operations are very expressive for operating on the intermediate representation.Going between Rust and TS it is painfully obvious how much sth like tagged enums are missing, which can also be seen in this post.
I know of this [1] proposal for ADT enums which looks like it has stalled. Anyone know of other efforts?
[1] https://github.com/Jack-Works/proposal-enum/discussions/19
And TypeScript is always slow, not only when you do abuse its type system and require it to do complex inference - I mostly use it for "this is a number" and "this is a object with the following 4 fields" and it's still by far the slowest component in my builds usually
Also tsc is slow, sure, but only for the first run. Enabling `incremental` flag or using watch mode with `--transpile-only` usually brings compile time under 100ms, Making it practically indistinguishable from SWC or ESBuild.
Basically,
> Let's say TypeScript takes over 20 seconds to type-check a medium-sized program. That's not usually because it's JS, it's often because of types that cause a combinatorial explosion.
Also
> A different runtime can afford a lot (it sounds like parallelism and start-up time in this case) but I haven't seen a CPU-bound benchmark that supports the idea of a 20x all-up speed-up.
That's not to say they're useless though, they're good for fast hot-reload as you can have type-checking running in parallel.
We had a very large Angular 10 project that we replaced with an NX Angular project late last year. We went from ~6 minute prod compile to around 20 seconds, recompile is lightning fast because it only builds your affected library. That is all without using the remote library cache feature where you can save compiled libraries to the cloud such that a user only builds the libraries they are changing ever.
Written in Rust by the (lead?) dev of SWC
---
SWC (speedy web compiler) compiles TS to JS
STC (speedy type checker) checks TS types
[0] https://github.com/microsoft/TypeScript/pull/53463#issuecomm...
<<<<<<<<T>>>>>>>>
Is basically a guaranteed headache
TypeScript's compiler _is_ written in a compiled language.
(I think you are using "compiled" here as a euphemism—one that doesn't help anyone.)
The author uses a TypeScript subset to write a compiler to 32bit ARM assembly and explains that it almost looks like Pseudocode, so it is very accessible. A sentiment I can get behind, despite avoiding it in any case possible.
The book is split into two parts. The first implements a language interpreter in Java, and the second implements the same language by building a compiler to byte-code and also implements a byte-code VM in C. Every line of code in the implementation is referenced in the book.
export const run = <T>(f: () => T): T => f();
Now you can go: const inferred_type = run(() => {
switch(blah) {
...
}
}) const inferred = (() => "Hello")() // Inferred as "string"
If you really don't want to use an IIFE because you don't like the "()" at the end, you can just: const myFn = () => { switch(...) }
const inferred = myFn()For standard parser generator frontend, Ohm-js[1] is quite pleasant. I wouldn't recommend anyone reviews the offical tsc compiler, it's huuuge - instead there's mini-typescript[2] (in particular the centi-typescript branch[3]) which does a nice job illustrating how tsc is working.
[1] https://ohmjs.org/ [2] https://github.com/sandersn/mini-typescript/ [3] https://github.com/sandersn/mini-typescript/tree/centi-types...
Looking forward to GC an DOM access in WASM.
This led to the recommended advice of having a dedicated TS file where you pull all your external dependecies in and then re-export them locally. This felt worse than package.json (read: clunky not having a first-class system to list external dependencies). And this is in a project with minimal dependencies too - yet it still frustrated me. Plus my editor had no type info for any external imports. I then discovered import maps, but that was still hit and miss in my editor (Neovim mind you) with code completion, made worse by not having a clear way to import ohm-js. Not to mention having to explicitly list `--import-map` for every command and forgetting too often and then wondering why my code wasn't working. Just feels like it's on a roundabout path to reinventing package.json anyway, just with distributed packaging by default?
I'm not particularly concerned with security either, so having to list `--allow-x` and `--allow-y` got tiring very quick. At this point, I just felt like Deno was constantly trying to stop me from getting stuff done. I ended basically ditch most of the new stuff in Deno and was basically treating it a ts-node (thanks to the new NPM/Node compat feature) - but it had me off side now.
I knew Bun.sh has some rough edges in terms of compatibility, etc (which is fine as it's pre-v1)... but for writing a compiler: I'm mostly writing everything from scratch and just need to read/write from the filesystem which is definitely stable and well documented. Switching to Bun was painless and all of a sudden everything Just Worked™, ran faster and I can get back to actually working on my compiler. The only problem I've had with Bun is not being able to tweak the output the results of `bun test` (e.g. if one of the first tests fail, I have to keep scrolling back up through my big list of passing tests to see why it failed) - if Bun had a better error summary at the end of the test output I'd be set!
TLDR; As someone using NPM/node for over a decade, nothing in Deno "just worked" for me and instead blocked me at every turn and the lack of package management turned me off. I know there are sound and objective reasons for design decisions in Deno, but none of those things matter much _to me_. Bun, on the other hand, is intended as a drop-in replacement for Node, but faster and with native support for TypeScript which ticks all the boxes I need for this particular project. (FWIW I tried switching a Remix project to Bun and it didn't work and stuck with Node).
Ive personally decided to avoid visitor pattern bloat and Im waiting for closed enum feature in order to have compile time exhaustive check
implementation-centric: the language you are compiling is mostly fixed and/or defined by an external entity. You want to build the fastest compiler for this language, which emits the fastest code.
Of course, that one has been downvoted to -4 (as of now).
It's not the frontend glue-code kind of code. The inherently hard problem makes is fun for people who like to solve small puzzles.
It doesn't even have destructuring pattern matching!
At this point, even Java is better [1].
[1] https://github.com/tomprimozic/caya/blob/master/src/caya/Int...
But still, I think I'd rather use Rust. I'm pretty sure the code would be nicer (e.g. no need for the explicit tag field or for the visitor hack).
I like Typescript and Deno. But I'd still rather use Rust here.
I would love it someone made a RustScript though which would be basically Rust but with arbitrary precision integers, garbage collection etc. (but still value semantics).