>> Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games.
>This is just how physics work. Aside from the absurdity of trying to patent "simulating basic physics" , I'm sure simulations for this have been written countless times in the past decades.
It's not even a simulation with say, friction (which would be simulating physics). It's literally sample code from PhysX fifteen years ago, where if you're standing on a physics object, your speed = physics object's speed, at every simulation frame.
They've been granted a patent on code so simple a CS grad with a game dev specialisation writes for class.