Tailwind projects read like the wall writings of a mad man, who is convinced they've discovered the secret of the Universe. And that secret is compiling absurdly large, GIGANTIC lists of CSS rules, trying to reinvent the concept of a "syntax" within the constraints of an identifier name, then copy-pasting them inline all over your HTML code, with great redundancy and repetition, obscuring the actual DOM, and then treeshaking the gigantic class lists, so your browser doesn't immediately crash while opening a basic homepage.
It's good because projects like Tailwind are built on marketing and emotion, they rely on ignorance and the web design equivalent of a "get rich quick" scheme that promises great results with no effort or skill, they seek to be viral, and when they succeed, engineering arguments about the merits of good design, or even basic logic cease to have any effect, and then these projects realign the rest of the community, so you see other projects "built on Tailwind", often not even for any reason other than it's cool to be built on Tailwind.
So as the bubble grows, you start also seeing jobs requiring "10 years of Tailwind experience" more and more often, the projects you rely on are starting to switch to Tailwind, and now you have to use Tailwind, like it or not, because everything is glued to Tailwind. If the bubble keeps growing, then we also see a myriad of "like Tailwind but for JavaScript", "like Tailwind, but for SQL", "like Tailwind, but for web services" and there's no end to how far it can go, because bubbles, driven by the aligned wide-eyed stupidity of millions of delusional people can grow to wrap around the entire industry, before they pop.
And when they pop, the damage and loss of value and productivity is immense. Having to redo big parts of an ecosystem, so you can scrub away all the millions icky sticky pieces of Tailwind mania off things, that is splattered on everything, and the smell is completely unbearable.
So. When the bubble of BS stops growing, and starts shrinking, without massive damage: it's good.
It's good. ^_O