Nintendo DS cameras are the best lo-fi photo trend
polygon.com
polygon.com
https://www.dpreview.com/forums/post/66345709
(What looks like blurry color snaps look 3-d through red-cyan glasses). People in that thread recommended a better stereo camera and that is what I use now.
Years before that I got mentioned in Nintendo Power because of snaps I took with the original Game Boy Camera.
https://gen5.info/$/6-*XERJ0LO3S1GNQP/
For a long time my photography has been secondary to printing things onto cards, that is an 8.5x11 card with a QR code on the back, if you scan it you go to that page. I have a bunch of cardboard anaglyph glasses so of course I give one out when I give out an anaglyph card.
Lately I've been getting into "straight-to-web" publishing again since I find my photos do really well on Mastodon.
https://us.kandaovr.com/products/qoocam-ego
which is a bit expensive for what it is and has terrible battery life but it takes great stereograms assuming you get the stereography right. (One thing I learned is that you can't take "macro" pictures of flowers outside because the background images are just too far apart... I've got to set up a little studio indoors so I can get some of the pictures that are in my head) I've got some Python scripts that I use to process the image but I need to add an exposure slider and crop controls and some little things like that to make my process reproducible.
I am thinking about picking up a
https://petapixel.com/2017/01/12/look-lytro-illum-camera-fut...
from Ebay, the data format has been reverse engineered, it looks like it ought to be possible to produce stereograms and point clouds with it with the right software.
I've got a flat photography project that I need to finish up before I do my next stereography project. I've had this idea about making collages with irregular sized cards that show multiple views of the same thing, I have made some based on anime art but I am working on one that is based on flat photos. I made an attempt at it with stereograms that didn't really work, I mostly understand why, and that's on the agenda next.
I am here on Mastodon
I love 3d content, its a hobby that I get into every year for a few weeks. This one turned out the best but i need to reprint with the cameras closer, and also looking into de-fisheye the photos. I also used to have a script Anaglyph both red blue and green magenta but i gotta go into my old archives to find it. I normally just do SBS as I am one of the 12 people on earth that still has a 3d tv.
My Fridge:
https://s3.awaymsg.io/a/a5/17/a5171197-b679-4146-a1ec-ad35e0...
Artist note: Its all mixers and eggs
Edit: This one also works well center frame, but need to again move the camera closers. And the solar lens artifacts might have killed some camera cells.
Balcony Limb Test:
https://s3.awaymsg.io/a/33/f8/33f8a88d-2d68-4457-9d46-d2b63d...
Right now I make the anaglyph images in Python and print the same image I publish to the web.
I've developed a system to do color management for the printer before I do the anaglyph blending which gives better stereo separation than the other way around. I also discovered I get more consistent results publishing photos to the web if I attach a Display P3 color profile. These changes are going to go into the system before I do my next stereography project.
What I'd like to do is have the web application use WebGL or WebGPU to do the anaglyph processing because that is totally a job for a shader. WebGPU has the advantage that I can specify the color profile which is necessary to get good separation on my AdobeRGB monitor. I'm a Firefox partisan however, and I'm not excited to implement a Chrome-only standard. If I'm doing the anaglyph processing on the client though I could give the user the choice of cross-eyed vision and other variants.
What I'd really like to do is publish stereo images that can be viewed on AR and VR headsets. 3D monitors have been around a long time so really you ought to be able to just publish a stereo image to the web... like that. I think making it work for real though is going to involve WebXR, some Apple Fu or both. Note the back of the cards look like
https://mastodon.social/@UP8/110662093661611559
and when I make an installation of the cards I put a QR code next to it
https://mastodon.social/@UP8/110817619887893867
Right now the experience I have for that is pretty lame, it lets people flip over the cards kinda-sorta and see the back but that system needs to be reworked, not least that it doesn't really work for the large 13x19 cards that are most of my recent output
https://mastodon.social/@UP8/110607498804590869
It's obvious to me that you should scan that QR code with a phone and get an appropriate experience, but you should also be able to scan it with an Apple Vision and get an experience appropriate for that and of course that would involve a stereogram, a light field image, or something like that.
I love modern phones, but I often wonder what we would have done back in the day with current silicon.
I recently discovered that the switch has a feature to "Match Version with Local Users", if you want to play over p2p wifi, which syncs everybody's game to the latest version that's available in the group. Never used local multiplayer on a switch though, and I imagine it wouldn't play too nicely with pirated games. (though, I'm constantly surprised by what the NX homebrew community creates)
https://upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Du...
Though there's no Download Play any more. Though I can't say I really miss it all that much. It was practically an upselling/demo feature. I recall playing Mario Kart DS local co-op, and if you didn't have the game you had to play as a Shy Guy. It's not really going to be a fun competition with friends if the host has an advantage.
Switch still allows local multiplayer if the games implement it.
At the very least there might be less endless scrolling, which I think kind of is a major factor in culture.
For example, affine texture mapping and the pixel popping that really gave the PSX its distinct flavor is completely gone from modern games that try to emulate it. Or the SNESes texture warping in mode 7. Or the N64s very monotonous textures (or essentially black and white video due to compression).
If a game really tried to replicate the PSX or N64, I don't think people would like the result. Modern sensibilities appreciate the idealized aesthetics, but not the rough edges.
> […]
> If a game really tried to replicate the PSX or N64, I don't think people would like the result.
I have some terrible news for you my friend.
https://danielilett.com/2021-11-06-tut5-21-ps1-affine-textur...
PlayStation 1 Affine Texture Mapping in Shader Code
However, I stand by my assertion that people who didn't experience these effects first hand wouldn't like it.
Valheim is beautiful, no doubt, but it's not really authentically old school. It's an idealized throwback - its what 20 year olds think a PSX looked like. There's also zero chance it would look nearly as good if it had to run on actual PSX hardware.
Cell phones were ok, yet far too many cell phone games are "artificial annoyance, pay us to make it go away."
Maybe I'm more committed to hobbies than some folks, yet once a video game player, always a video game player.
I have yet to see someone romanticize 90s dial-up loading times.
I don’t mean a simulation or reenacting, but a genuine “How I wish my Internet was as slow as in the 90s” sentiment.
Fast broad band everywhere = eternal instant gratification and over connection.
There. Now you’ve seen everything.
You can get them in DE. For some reason, Vodafone at least, jumped from Edge to 4G, skipping HSDPA. And because they have 99% coverage, in some regions you get Edge, in some, 4G.
Looking at old photos from my Treo immediately brings me back to the feeling of a headache you got from sitting in front of a CRT all day.
Between this and the resurgence of cassettes, I am baffled and am starting to feel I am turning into an old man who yells for people to get off my lawn.
I think it’s a little bit deeper than that. For almost all of human history, culture was static throughout a person’s life except in rare and exceptional cases (such as being conquered). I don’t think we are wired for such rapid and constant cultural change.
I think I still have my DSi laying around in a drawer somewhere.
Am I old now? Is 35 old?
Yeah, try more like the 90s. The earliest digital cameras (think Apple Quicktake) took better shots than even the 3DS.
It's not that the best digital camera would be miles better than the DSi, it's that a bad digital camera from the previous decade would be miles better than it. Therefore, hardly representative.
Semi-related, but flipnote studio is another example of DS-era tech being trendy. The art style imposes very interesting limitations.
DSi XL seems relatively underpriced at the moment too considering it's the only device with the original DS resolution that offers a pair of screens within the size range people expect as bare minimum now. Once you focus on how the resolution is off playing DS games on 3DS it can get pretty annoying (you can play native res with a ton of dead screen space too, mind). Wildly easy to hack too. DSi in particular can be a great gift now for how cheap they go with all the rooted stuff.
It's generally not recommended to change regions on your 3DS, but with custom firmware the region doesn't really matter much anyway.
It's art. Art isn't meant to be practical. If an artificial artistic constraint pushes you to try new things and see new perspectives, it's worth it.
There are even mods to add a better lens. https://hackaday.com/2021/12/19/gameboy-gets-ridiculously-go...
https://www.goretroid.com/collections/retro-game-system/prod...
You can learn a lot about a society by studying these art forms.
why am i even complaining, duh? well, because it seems there is more of "culture" like this popping up during the past whatever years. i don't exactly want to blame anybody. i think it is an expression of a perceived void and arbitrariness people try to fight by attempting to manufacture meaning. i suppose it just doesn't work that way. to be even more blunt this appears to me about as culturally relevant as some vintage tiktok filter (not even sure that exists but i guess you get my point).
I think it represents a lack of creativity coming out of main stream Hollywood and other "big ticket" industries. Nothing seems original any more. It's _mostly_ all polished, formulaic junk in my opinion (I loved the Barbie movie though - super fun.)
So from my perspective, this sort of thing is culture in that informs us how our society is thinking and what it values.
It's new-age impressionism.
Whether you think folks have that motivation organically, or you think this article is trying to manufacture cool, or if the article is just describing something that exists, I'd guess that's the motivation.
Were I inclined to question it, I'd wonder how many people think it is cool or are on this trend. Sometimes one or two popular people can make something look popular, when it is really that the people themselves are the popular part.
Old tech is in the sweet spot right now of providing something that is different, difficult to imitate, cheap, anti-consumerist, sparks new kinds of creativity, and giving new life to otherwise trash.
I like this trend far more than everyone buying new polaroid cameras because you have to reuse.
IOW maybe the entire point is using the reduced resolution and color space as a new form of expression.
Plus a lot of the games could actually be played on a physic console if you loaded the ROM onto a SNES flash cart.
And sure, vinyl records and instant film cameras are timeless fun every once in a while. Litmus test: even people who didn't grow up with them enjoy them. I'd set up a phonograph for a Christmas party. Low-quality digital camera, nah.
> Low-quality digital camera, nah.
You're entitled to your opinion, but this is all subjective. Someone enjoying something because of nostalgia, aesthetics, experience, or whatever else, makes their opinion as valid as yours. It's silly to gatekeep or dismiss someone else's enjoyment.