The iPad 3 and Moore’s Law
quirksmode.org
quirksmode.org
The crux of the article is that retina graphics use more bandwidth, and thus Apple should have "thought about it" first.
By that logic, the first iPhone never would have existed, because it used way more bandwidth than any phones before it.
This reads like an ISP's argument against every form of progress on the web since the mid 90s.
If you go over you face a large penalty.
So, this isn't such a big deal for those with the wifi version and virtually unlimited bandwidth at home.
It's a problems for those use those fancy new 4G LTE plans (like mine) that will use up your allocated bits much faster.
You'll be able to load those large images faster, however, that counts against your monthly download limit.
Something to think about as unlimited plans are rare.
Verizon just sent me an offer for the new iPad.
The available data plans are:
2GB for $30
5GB for $50
10GB for $80
Those on the 2GB should consider at least consider this point.
This is a (rare) complete miss for PPK. Very rash.
Use vector images instead! Pixel logos are necessary for small resolutions, but 300dpi are good enough for vector graphics.
Most sites I visit don't do anything like that and look perfectly fine: Because the resolution doubled in both sides, upscaling in a good-looking way is trivial to do.
But, anyway, I predict that vector UI components will overtake raster images, thanks the increasing fragmentation of display resolutions on Apple's iOS devices.
Apple already increased its cellular file download limit from 20MB to 50MB, before rolling out the LTE iPad. That's an increase of 2.5x, which is more than enough to cover the expected increase in sizes of apps containing Retina-resolution graphics.
You will use up your allowed bits quite a bit faster.
What does that even mean?