There's only going to be more of these models and ONNX starts from the right place, cross-platform and from base principles rather than coupling tightly to one model structure.
Most importantly, it is freakin' awesome, the comments thus far, 30 in, don't reflect what its like to use or it's technical realities.*
* the main threads of discussion are "not even wrong": float16 is big compared to float4 (its trivial to quantize to your liking) and looking for an alternative that supports CoreML (ONNX is the magic that makes your model take advantage of CoreML / WebGPU / WebGL / whatever Android's marketing name for its API is etc. etc. etc.)